// Copyright (c) 2015 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #include "atom/common/native_mate_converters/gfx_converter.h" #include "native_mate/dictionary.h" #include "ui/display/display.h" #include "ui/display/screen.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/size.h" namespace mate { v8::Local Converter::ToV8(v8::Isolate* isolate, const gfx::Point& val) { mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate); dict.SetHidden("simple", true); dict.Set("x", val.x()); dict.Set("y", val.y()); return dict.GetHandle(); } bool Converter::FromV8(v8::Isolate* isolate, v8::Local val, gfx::Point* out) { mate::Dictionary dict; if (!ConvertFromV8(isolate, val, &dict)) return false; int x, y; if (!dict.Get("x", &x) || !dict.Get("y", &y)) return false; *out = gfx::Point(x, y); return true; } v8::Local Converter::ToV8(v8::Isolate* isolate, const gfx::PointF& val) { mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate); dict.SetHidden("simple", true); dict.Set("x", val.x()); dict.Set("y", val.y()); return dict.GetHandle(); } bool Converter::FromV8(v8::Isolate* isolate, v8::Local val, gfx::PointF* out) { mate::Dictionary dict; if (!ConvertFromV8(isolate, val, &dict)) return false; float x, y; if (!dict.Get("x", &x) || !dict.Get("y", &y)) return false; *out = gfx::PointF(x, y); return true; } v8::Local Converter::ToV8(v8::Isolate* isolate, const gfx::Size& val) { mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate); dict.SetHidden("simple", true); dict.Set("width", val.width()); dict.Set("height", val.height()); return dict.GetHandle(); } bool Converter::FromV8(v8::Isolate* isolate, v8::Local val, gfx::Size* out) { mate::Dictionary dict; if (!ConvertFromV8(isolate, val, &dict)) return false; int width, height; if (!dict.Get("width", &width) || !dict.Get("height", &height)) return false; *out = gfx::Size(width, height); return true; } v8::Local Converter::ToV8(v8::Isolate* isolate, const gfx::Rect& val) { mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate); dict.SetHidden("simple", true); dict.Set("x", val.x()); dict.Set("y", val.y()); dict.Set("width", val.width()); dict.Set("height", val.height()); return dict.GetHandle(); } bool Converter::FromV8(v8::Isolate* isolate, v8::Local val, gfx::Rect* out) { mate::Dictionary dict; if (!ConvertFromV8(isolate, val, &dict)) return false; int x, y, width, height; if (!dict.Get("x", &x) || !dict.Get("y", &y) || !dict.Get("width", &width) || !dict.Get("height", &height)) return false; *out = gfx::Rect(x, y, width, height); return true; } template <> struct Converter { static v8::Local ToV8(v8::Isolate* isolate, const display::Display::TouchSupport& val) { switch (val) { case display::Display::TouchSupport::AVAILABLE: return StringToV8(isolate, "available"); case display::Display::TouchSupport::UNAVAILABLE: return StringToV8(isolate, "unavailable"); default: return StringToV8(isolate, "unknown"); } } }; v8::Local Converter::ToV8( v8::Isolate* isolate, const display::Display& val) { mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate); dict.SetHidden("simple", true); dict.Set("id", val.id()); dict.Set("bounds", val.bounds()); dict.Set("workArea", val.work_area()); dict.Set("size", val.size()); dict.Set("workAreaSize", val.work_area_size()); dict.Set("scaleFactor", val.device_scale_factor()); dict.Set("rotation", val.RotationAsDegree()); dict.Set("touchSupport", val.touch_support()); return dict.GetHandle(); } } // namespace mate