// Copyright (c) 2013 GitHub, Inc. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "browser/accelerator_util.h" #include "ui/base/accelerators/accelerator.h" #import "ui/base/accelerators/platform_accelerator_cocoa.h" #import "ui/base/keycodes/keyboard_code_conversion_mac.h" namespace accelerator_util { void SetPlatformAccelerator(ui::Accelerator* accelerator) { unichar character; unichar characterIgnoringModifiers; ui::MacKeyCodeForWindowsKeyCode(accelerator->key_code(), 0, &character, &characterIgnoringModifiers); NSString* characters = [[[NSString alloc] initWithCharacters:&character length:1] autorelease]; NSUInteger modifiers = (accelerator->IsCtrlDown() ? NSControlKeyMask : 0) | (accelerator->IsCmdDown() ? NSCommandKeyMask : 0) | (accelerator->IsAltDown() ? NSAlternateKeyMask : 0) | (accelerator->IsShiftDown() ? NSShiftKeyMask : 0); scoped_ptr platform_accelerator( new ui::PlatformAcceleratorCocoa(characters, modifiers)); accelerator->set_platform_accelerator(platform_accelerator.Pass()); } } // namespace accelerator_util