# Display Object * `id` number - Unique identifier associated with the display. * `label` string - User-friendly label, determined by the platform. * `rotation` number - Can be 0, 90, 180, 270, represents screen rotation in clock-wise degrees. * `scaleFactor` number - Output device's pixel scale factor. * `touchSupport` string - Can be `available`, `unavailable`, `unknown`. * `monochrome` boolean - Whether or not the display is a monochrome display. * `accelerometerSupport` string - Can be `available`, `unavailable`, `unknown`. * `colorSpace` string - represent a color space (three-dimensional object which contains all realizable color combinations) for the purpose of color conversions * `colorDepth` number - The number of bits per pixel. * `depthPerComponent` number - The number of bits per color component. * `displayFrequency` number - The display refresh rate. * `bounds` [Rectangle](rectangle.md) - the bounds of the display in DIP points. * `size` [Size](size.md) * `workArea` [Rectangle](rectangle.md) - the work area of the display in DIP points. * `workAreaSize` [Size](size.md) * `internal` boolean - `true` for an internal display and `false` for an external display The `Display` object represents a physical display connected to the system. A fake `Display` may exist on a headless system, or a `Display` may correspond to a remote, virtual display.