fs = require 'fs' path = require 'path' # Redirect node's console to use our own implementations, since node can not # handle output when running as GUI program. if process.platform is 'win32' console.log = console.error = console.warn = process.log process.stdout.write = process.stderr.write = process.log # Provide default Content API implementations. atom = {} atom.browserMainParts = preMainMessageLoopRun: -> # This is the start of the whole application, usually we should initialize # the main window here. # Store atom object in global scope, apps can just override methods of it to # implement various logics. global.__atom = atom # Add browser/api/lib to require's search paths, # which contains javascript part of Atom's built-in libraries. globalPaths = require('module').globalPaths globalPaths.push path.join process.resourcesPath, 'browser', 'api', 'lib' # And also common/api/lib globalPaths.push path.join process.resourcesPath, 'common', 'api', 'lib' # Don't quit on fatal error. process.on 'uncaughtException', (error) -> # Show error in GUI. message = error.stack ? "#{error.name}: #{error.message}" require('dialog').showMessageBox type: 'warning' title: 'An javascript error occured in the browser' message: 'uncaughtException' detail: message buttons: ['OK'] # Load the RPC server. require './rpc-server.js' # Now we try to load app's package.json. packageJson = null packagePath = path.join process.resourcesPath, 'app' try # First we try to load process.resourcesPath/app packageJson = JSON.parse(fs.readFileSync(path.join(packagePath, 'package.json'))) catch error # If not found then we load browser/default_app packagePath = path.join process.resourcesPath, 'browser', 'default_app' packageJson = JSON.parse(fs.readFileSync(path.join(packagePath, 'package.json'))) # Finally load app's main.js and transfer control to C++. require path.join(packagePath, packageJson.main)