// Copyright (c) 2013 GitHub, Inc. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "node_bindings_mac.h" #include "base/message_loop.h" #include "content/public/browser/browser_thread.h" #include "vendor/node/src/node.h" #include "vendor/node/src/node_internals.h" #define UV__POLLIN 1 #define UV__POLLOUT 2 #define UV__POLLERR 4 using content::BrowserThread; namespace atom { namespace { void UvNoOp(uv_async_t* handle, int status) { } } NodeBindingsMac::NodeBindingsMac(bool is_browser) : NodeBindings(is_browser), loop_(uv_default_loop()), embed_closed_(false), has_pending_event_(false) { } NodeBindingsMac::~NodeBindingsMac() { // Clear uv. embed_closed_ = true; uv_thread_join(&embed_thread_); uv_sem_destroy(&embed_sem_); } void NodeBindingsMac::PrepareMessageLoop() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // Add dummy handle for libuv, otherwise libuv would quit when there is // nothing to do. uv_async_init(loop_, &dummy_uv_handle_, UvNoOp); // Start worker that will interrupt main loop when having uv events. uv_sem_init(&embed_sem_, 0); uv_thread_create(&embed_thread_, EmbedThreadRunner, this); } void NodeBindingsMac::RunMessageLoop() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); loop_->data = this; loop_->on_watcher_queue_updated = OnWatcherQueueChanged; // Run uv loop for once to give the uv__io_poll a chance to add all events. UvRunOnce(); } void NodeBindingsMac::OnKqueueHasNewEvents() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); DealWithPendingEvent(); UvRunOnce(); } void NodeBindingsMac::UvRunOnce() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // Enter node context while dealing with uv events. v8::Context::Scope context_scope(node::g_context); // Deal with uv events. int r = uv_run(loop_, (uv_run_mode)(UV_RUN_ONCE | UV_RUN_NOWAIT)); if (r == 0 || loop_->stop_flag != 0) MessageLoop::current()->QuitWhenIdle(); // Quit from uv. // Tell the worker thread to continue polling. uv_sem_post(&embed_sem_); } void NodeBindingsMac::DealWithPendingEvent() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); if (has_pending_event_) { has_pending_event_ = false; // Enter node context while dealing with uv events. v8::Context::Scope context_scope(node::g_context); // The pending event must be a one shot event, so we don't need to // delete it from kqueue. uv__io_t* w = loop_->watchers[event_.ident]; if (w) { unsigned int revents; if (event_.filter == EVFILT_VNODE) { w->cb(loop_, w, event_.fflags); return; } revents = 0; if (event_.filter == EVFILT_READ && (w->events & UV__POLLIN)) { revents |= UV__POLLIN; w->rcount = event_.data; } if (event_.filter == EVFILT_WRITE && (w->events & UV__POLLOUT)) { revents |= UV__POLLOUT; w->wcount = event_.data; } if (event_.flags & EV_ERROR) revents |= UV__POLLERR; if (revents == 0) return; w->cb(loop_, w, revents); } } } void NodeBindingsMac::EmbedThreadRunner(void *arg) { NodeBindingsMac* self = static_cast(arg); while (!self->embed_closed_) { // Wait for the main loop to deal with events. uv_sem_wait(&self->embed_sem_); uv_loop_t* loop = self->loop_; struct timespec spec; int timeout = uv_backend_timeout(loop); if (timeout != -1) { spec.tv_sec = timeout / 1000; spec.tv_nsec = (timeout % 1000) * 1000000; } // Wait for new libuv events. int r; do { r = ::kevent(uv_backend_fd(loop), NULL, 0, &self->event_, 1, timeout == -1 ? NULL : &spec); } while (r == -1 && errno == EINTR); // We captured a one shot event, we should deal it in main thread because // next kevent call will not catch it. if (r == 1 && (self->event_.flags & EV_ONESHOT)) self->has_pending_event_ = true; // Deal with event in main thread. dispatch_async(dispatch_get_main_queue(), ^{ self->OnKqueueHasNewEvents(); }); } } // static void NodeBindingsMac::OnWatcherQueueChanged(uv_loop_t* loop) { NodeBindingsMac* self = static_cast(loop->data); DCHECK(!self->is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // We need to break the io polling in the kqueue thread when loop's watcher // queue changes, otherwise new events cannot be notified. uv_async_send(&self->dummy_uv_handle_); } // static NodeBindings* NodeBindings::Create(bool is_browser) { return new NodeBindingsMac(is_browser); } } // namespace atom