// Copyright (c) 2014 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #include "shell/browser/ui/views/menu_delegate.h" #include #include "content/public/browser/browser_task_traits.h" #include "content/public/browser/browser_thread.h" #include "shell/browser/ui/views/menu_bar.h" #include "shell/browser/ui/views/menu_model_adapter.h" #include "ui/views/controls/button/menu_button.h" #include "ui/views/controls/menu/menu_item_view.h" #include "ui/views/controls/menu/menu_runner.h" #include "ui/views/widget/widget.h" namespace electron { MenuDelegate::MenuDelegate(MenuBar* menu_bar) : menu_bar_(menu_bar) {} MenuDelegate::~MenuDelegate() = default; void MenuDelegate::RunMenu(ElectronMenuModel* model, views::Button* button, ui::MenuSourceType source_type) { gfx::Point screen_loc; views::View::ConvertPointToScreen(button, &screen_loc); // Subtract 1 from the height to make the popup flush with the button border. gfx::Rect bounds(screen_loc.x(), screen_loc.y(), button->width(), button->height() - 1); if (source_type == ui::MENU_SOURCE_KEYBOARD) { hold_first_switch_ = true; } id_ = button->GetID(); adapter_ = std::make_unique(model); auto* item = new views::MenuItemView(this); static_cast(adapter_.get())->BuildMenu(item); menu_runner_ = std::make_unique( item, views::MenuRunner::CONTEXT_MENU | views::MenuRunner::HAS_MNEMONICS); menu_runner_->RunMenuAt( button->GetWidget()->GetTopLevelWidget(), static_cast(button)->button_controller(), bounds, views::MenuAnchorPosition::kTopRight, source_type); } void MenuDelegate::ExecuteCommand(int id) { for (Observer& obs : observers_) obs.OnBeforeExecuteCommand(); adapter_->ExecuteCommand(id); } void MenuDelegate::ExecuteCommand(int id, int mouse_event_flags) { for (Observer& obs : observers_) obs.OnBeforeExecuteCommand(); adapter_->ExecuteCommand(id, mouse_event_flags); } bool MenuDelegate::IsTriggerableEvent(views::MenuItemView* source, const ui::Event& e) { return adapter_->IsTriggerableEvent(source, e); } bool MenuDelegate::GetAccelerator(int id, ui::Accelerator* accelerator) const { return adapter_->GetAccelerator(id, accelerator); } std::u16string MenuDelegate::GetLabel(int id) const { return adapter_->GetLabel(id); } const gfx::FontList* MenuDelegate::GetLabelFontList(int id) const { return adapter_->GetLabelFontList(id); } absl::optional MenuDelegate::GetLabelColor(int id) const { return adapter_->GetLabelColor(id); } bool MenuDelegate::IsCommandEnabled(int id) const { return adapter_->IsCommandEnabled(id); } bool MenuDelegate::IsCommandVisible(int id) const { return adapter_->IsCommandVisible(id); } bool MenuDelegate::IsItemChecked(int id) const { return adapter_->IsItemChecked(id); } void MenuDelegate::WillShowMenu(views::MenuItemView* menu) { adapter_->WillShowMenu(menu); } void MenuDelegate::WillHideMenu(views::MenuItemView* menu) { adapter_->WillHideMenu(menu); } void MenuDelegate::OnMenuClosed(views::MenuItemView* menu) { for (Observer& obs : observers_) obs.OnMenuClosed(); // Only switch to new menu when current menu is closed. if (button_to_open_) button_to_open_->Activate(nullptr); delete this; } views::MenuItemView* MenuDelegate::GetSiblingMenu( views::MenuItemView* menu, const gfx::Point& screen_point, views::MenuAnchorPosition* anchor, bool* has_mnemonics, views::MenuButton**) { if (hold_first_switch_) { hold_first_switch_ = false; return nullptr; } // TODO(zcbenz): We should follow Chromium's logics on implementing the // sibling menu switches, this code is almost a hack. views::MenuButton* button; ElectronMenuModel* model; if (menu_bar_->GetMenuButtonFromScreenPoint(screen_point, &model, &button) && button->GetID() != id_) { bool switch_in_progress = !!button_to_open_; // Always update target to open. button_to_open_ = button; // Switching menu asynchronously to avoid crash. if (!switch_in_progress) { content::GetUIThreadTaskRunner({})->PostTask( FROM_HERE, base::BindOnce(&views::MenuRunner::Cancel, base::Unretained(menu_runner_.get()))); } } return nullptr; } } // namespace electron