// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "shell/browser/ui/views/win_caption_button_container.h" #include #include #include "shell/browser/ui/views/win_caption_button.h" #include "shell/browser/ui/views/win_frame_view.h" #include "ui/base/l10n/l10n_util.h" #include "ui/strings/grit/ui_strings.h" #include "ui/views/layout/flex_layout.h" #include "ui/views/view_class_properties.h" namespace electron { namespace { std::unique_ptr CreateCaptionButton( views::Button::PressedCallback callback, WinFrameView* frame_view, ViewID button_type, int accessible_name_resource_id) { return std::make_unique( std::move(callback), frame_view, button_type, l10n_util::GetStringUTF16(accessible_name_resource_id)); } bool HitTestCaptionButton(WinCaptionButton* button, const gfx::Point& point) { return button && button->GetVisible() && button->bounds().Contains(point); } } // anonymous namespace WinCaptionButtonContainer::WinCaptionButtonContainer(WinFrameView* frame_view) : frame_view_(frame_view), minimize_button_(AddChildView(CreateCaptionButton( base::BindRepeating(&views::Widget::Minimize, base::Unretained(frame_view_->frame())), frame_view_, VIEW_ID_MINIMIZE_BUTTON, IDS_APP_ACCNAME_MINIMIZE))), maximize_button_(AddChildView(CreateCaptionButton( base::BindRepeating(&views::Widget::Maximize, base::Unretained(frame_view_->frame())), frame_view_, VIEW_ID_MAXIMIZE_BUTTON, IDS_APP_ACCNAME_MAXIMIZE))), restore_button_(AddChildView(CreateCaptionButton( base::BindRepeating(&views::Widget::Restore, base::Unretained(frame_view_->frame())), frame_view_, VIEW_ID_RESTORE_BUTTON, IDS_APP_ACCNAME_RESTORE))), close_button_(AddChildView(CreateCaptionButton( base::BindRepeating(&views::Widget::CloseWithReason, base::Unretained(frame_view_->frame()), views::Widget::ClosedReason::kCloseButtonClicked), frame_view_, VIEW_ID_CLOSE_BUTTON, IDS_APP_ACCNAME_CLOSE))) { // Layout is horizontal, with buttons placed at the trailing end of the view. // This allows the container to expand to become a faux titlebar/drag handle. auto* const layout = SetLayoutManager(std::make_unique()); layout->SetOrientation(views::LayoutOrientation::kHorizontal) .SetMainAxisAlignment(views::LayoutAlignment::kEnd) .SetCrossAxisAlignment(views::LayoutAlignment::kStart) .SetDefault( views::kFlexBehaviorKey, views::FlexSpecification(views::LayoutOrientation::kHorizontal, views::MinimumFlexSizeRule::kPreferred, views::MaximumFlexSizeRule::kPreferred, /* adjust_width_for_height */ false, views::MinimumFlexSizeRule::kScaleToZero)); } WinCaptionButtonContainer::~WinCaptionButtonContainer() {} int WinCaptionButtonContainer::NonClientHitTest(const gfx::Point& point) const { DCHECK(HitTestPoint(point)) << "should only be called with a point inside this view's bounds"; if (HitTestCaptionButton(minimize_button_, point)) { return HTMINBUTTON; } if (HitTestCaptionButton(maximize_button_, point)) { return HTMAXBUTTON; } if (HitTestCaptionButton(restore_button_, point)) { return HTMAXBUTTON; } if (HitTestCaptionButton(close_button_, point)) { return HTCLOSE; } return HTCAPTION; } void WinCaptionButtonContainer::ResetWindowControls() { minimize_button_->SetState(views::Button::STATE_NORMAL); maximize_button_->SetState(views::Button::STATE_NORMAL); restore_button_->SetState(views::Button::STATE_NORMAL); close_button_->SetState(views::Button::STATE_NORMAL); InvalidateLayout(); } void WinCaptionButtonContainer::AddedToWidget() { views::Widget* const widget = GetWidget(); DCHECK(!widget_observation_.IsObserving()); widget_observation_.Observe(widget); UpdateButtons(); if (frame_view_->window()->IsWindowControlsOverlayEnabled()) { SetPaintToLayer(); } } void WinCaptionButtonContainer::RemovedFromWidget() { DCHECK(widget_observation_.IsObserving()); widget_observation_.Reset(); } void WinCaptionButtonContainer::OnWidgetBoundsChanged( views::Widget* widget, const gfx::Rect& new_bounds) { UpdateButtons(); } void WinCaptionButtonContainer::UpdateButtons() { const bool is_maximized = frame_view_->frame()->IsMaximized(); restore_button_->SetVisible(is_maximized); maximize_button_->SetVisible(!is_maximized); // In touch mode, windows cannot be taken out of fullscreen or tiled mode, so // the maximize/restore button should be disabled. const bool is_touch = ui::TouchUiController::Get()->touch_ui(); restore_button_->SetEnabled(!is_touch); maximize_button_->SetEnabled(!is_touch); InvalidateLayout(); } } // namespace electron