// Copyright (c) 2013 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #ifndef ATOM_COMMON_NODE_BINDINGS_H_ #define ATOM_COMMON_NODE_BINDINGS_H_ #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "base/single_thread_task_runner.h" #include "v8/include/v8.h" #include "vendor/node/deps/uv/include/uv.h" namespace base { class MessageLoop; } namespace node { class Environment; } namespace atom { class NodeBindings { public: enum BrowserEnvironment { BROWSER, RENDERER, WORKER, }; static NodeBindings* Create(BrowserEnvironment browser_env); virtual ~NodeBindings(); // Setup V8, libuv. void Initialize(); // Create the environment and load node.js. node::Environment* CreateEnvironment(v8::Handle context); // Load node.js in the environment. void LoadEnvironment(node::Environment* env); // Prepare for message loop integration. void PrepareMessageLoop(); // Do message loop integration. virtual void RunMessageLoop(); // Gets/sets the environment to wrap uv loop. void set_uv_env(node::Environment* env) { uv_env_ = env; } node::Environment* uv_env() const { return uv_env_; } uv_loop_t* uv_loop() const { return uv_loop_; } protected: explicit NodeBindings(BrowserEnvironment browser_env); // Called to poll events in new thread. virtual void PollEvents() = 0; // Run the libuv loop for once. void UvRunOnce(); // Make the main thread run libuv loop. void WakeupMainThread(); // Interrupt the PollEvents. void WakeupEmbedThread(); // Which environment we are running. BrowserEnvironment browser_env_; // Current thread's MessageLoop. scoped_refptr task_runner_; // Current thread's libuv loop. uv_loop_t* uv_loop_; private: // Thread to poll uv events. static void EmbedThreadRunner(void *arg); // Whether the libuv loop has ended. bool embed_closed_; // Loop used when constructed in WORKER mode uv_loop_t worker_loop_; // Dummy handle to make uv's loop not quit. uv_async_t dummy_uv_handle_; // Thread for polling events. uv_thread_t embed_thread_; // Semaphore to wait for main loop in the embed thread. uv_sem_t embed_sem_; // Environment that to wrap the uv loop. node::Environment* uv_env_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(NodeBindings); }; } // namespace atom #endif // ATOM_COMMON_NODE_BINDINGS_H_