// Copyright (c) 2013 GitHub, Inc. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "common/node_bindings.h" #include // PATH_MAX #include "base/command_line.h" #include "base/logging.h" #include "base/message_loop/message_loop.h" #include "base/base_paths.h" #include "base/path_service.h" #include "common/v8/native_type_conversions.h" #include "content/public/browser/browser_thread.h" #include "net/base/escape.h" #include "third_party/WebKit/public/web/WebDocument.h" #include "third_party/WebKit/public/web/WebFrame.h" #include "vendor/node/src/node_javascript.h" #if defined(OS_WIN) #include "base/strings/utf_string_conversions.h" #endif #include "common/v8/node_common.h" using content::BrowserThread; // Forward declaration of internal node functions. namespace node { void Init(int* argc, const char** argv, int* exec_argc, const char*** exec_argv); Environment* CreateEnvironment(v8::Isolate* isolate, int argc, const char* const* argv, int exec_argc, const char* const* exec_argv); } namespace atom { namespace { void UvNoOp(uv_async_t* handle, int status) { } } // namespace node::Environment* global_env = NULL; NodeBindings::NodeBindings(bool is_browser) : is_browser_(is_browser), message_loop_(NULL), uv_loop_(uv_default_loop()), embed_closed_(false) { } NodeBindings::~NodeBindings() { // Quit the embed thread. embed_closed_ = true; uv_sem_post(&embed_sem_); WakeupEmbedThread(); // Wait for everything to be done. uv_thread_join(&embed_thread_); message_loop_->RunUntilIdle(); // Clear uv. uv_sem_destroy(&embed_sem_); uv_timer_stop(&idle_timer_); } void NodeBindings::Initialize() { CommandLine::StringVector str_argv = CommandLine::ForCurrentProcess()->argv(); #if defined(OS_WIN) std::vector utf8_str_argv; utf8_str_argv.reserve(str_argv.size()); #endif // Convert string vector to const char* array. std::vector args(str_argv.size(), NULL); for (size_t i = 0; i < str_argv.size(); ++i) { #if defined(OS_WIN) utf8_str_argv.push_back(UTF16ToUTF8(str_argv[i])); args[i] = utf8_str_argv[i].c_str(); #else args[i] = str_argv[i].c_str(); #endif } // Feed node the path to initialization script. base::FilePath exec_path(str_argv[0]); PathService::Get(base::FILE_EXE, &exec_path); base::FilePath resources_path = #if defined(OS_MACOSX) is_browser_ ? exec_path.DirName().DirName().Append("Resources") : exec_path.DirName().DirName().DirName().DirName().DirName() .Append("Resources"); #else exec_path.DirName().Append("resources"); #endif base::FilePath script_path = resources_path.AppendASCII("browser") .AppendASCII("atom") .AppendASCII(is_browser_ ? "atom.js" : "atom-renderer.js"); std::string script_path_str = script_path.AsUTF8Unsafe(); args.insert(args.begin() + 1, script_path_str.c_str()); // Init idle GC for browser. if (is_browser_) { uv_timer_init(uv_default_loop(), &idle_timer_); uv_timer_start(&idle_timer_, IdleCallback, 5000, 5000); } // Open node's error reporting system for browser process. node::g_standalone_mode = is_browser_; node::g_upstream_node_mode = false; // Init node. int argc = args.size(); const char** argv = &args[0]; int exec_argc; const char** exec_argv; node::Init(&argc, argv, &exec_argc, &exec_argv); v8::V8::Initialize(); // Create environment (setup process object and load node.js). global_env = node::CreateEnvironment(node_isolate, argc, argv, argc, argv); } void NodeBindings::BindTo(WebKit::WebFrame* frame) { v8::HandleScope handle_scope(node_isolate); v8::Handle context = frame->mainWorldScriptContext(); if (context.IsEmpty()) return; v8::Context::Scope scope(context); // Erase security token. context->SetSecurityToken(global_env->context()->GetSecurityToken()); // Evaluate cefode.js. v8::Handle script = node::CompileCefodeMainSource(); v8::Local result = script->Run(); // Run the script of cefode.js. std::string script_path(GURL(frame->document().url()).path()); script_path = net::UnescapeURLComponent( script_path, net::UnescapeRule::SPACES | net::UnescapeRule::URL_SPECIAL_CHARS); v8::Handle args[2] = { global_env->process_object(), ToV8Value(script_path), }; v8::Local::Cast(result)->Call(context->Global(), 2, args); } void NodeBindings::PrepareMessageLoop() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // Add dummy handle for libuv, otherwise libuv would quit when there is // nothing to do. uv_async_init(uv_loop_, &dummy_uv_handle_, UvNoOp); // Start worker that will interrupt main loop when having uv events. uv_sem_init(&embed_sem_, 0); uv_thread_create(&embed_thread_, EmbedThreadRunner, this); } void NodeBindings::RunMessageLoop() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // The MessageLoop should have been created, remember the one in main thread. message_loop_ = base::MessageLoop::current(); // Run uv loop for once to give the uv__io_poll a chance to add all events. UvRunOnce(); } void NodeBindings::UvRunOnce() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // Enter node context while dealing with uv events. v8::HandleScope handle_scope(node_isolate); v8::Context::Scope context_scope(global_env->context()); // Deal with uv events. int r = uv_run(uv_loop_, (uv_run_mode)(UV_RUN_ONCE | UV_RUN_NOWAIT)); if (r == 0 || uv_loop_->stop_flag != 0) message_loop_->QuitWhenIdle(); // Quit from uv. // Tell the worker thread to continue polling. uv_sem_post(&embed_sem_); } void NodeBindings::WakeupMainThread() { DCHECK(message_loop_); message_loop_->PostTask(FROM_HERE, base::Bind(&NodeBindings::UvRunOnce, base::Unretained(this))); } void NodeBindings::WakeupEmbedThread() { uv_async_send(&dummy_uv_handle_); } // static void NodeBindings::EmbedThreadRunner(void *arg) { NodeBindings* self = static_cast(arg); while (!self->embed_closed_) { // Wait for the main loop to deal with events. uv_sem_wait(&self->embed_sem_); self->PollEvents(); // Deal with event in main thread. self->WakeupMainThread(); } } // static void NodeBindings::IdleCallback(uv_timer_t*, int) { v8::V8::IdleNotification(); } } // namespace atom