// Copyright (c) 2013 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #include "atom/common/node_bindings.h" #include #include #include "atom/app/atom_main_args.h" #include "atom/common/native_mate_converters/file_path_converter.h" #include "base/command_line.h" #include "base/base_paths.h" #include "base/files/file_path.h" #include "base/message_loop/message_loop.h" #include "base/path_service.h" #include "content/public/browser/browser_thread.h" #include "native_mate/locker.h" #include "native_mate/dictionary.h" #include "atom/common/node_includes.h" using content::BrowserThread; // Force all builtin modules to be referenced so they can actually run their // DSO constructors, see http://git.io/DRIqCg. #define REFERENCE_MODULE(name) \ extern "C" void _register_ ## name(void); \ void (*fp_register_ ## name)(void) = _register_ ## name // Atom Shell's builtin modules. REFERENCE_MODULE(atom_browser_app); REFERENCE_MODULE(atom_browser_auto_updater); REFERENCE_MODULE(atom_browser_content_tracing); REFERENCE_MODULE(atom_browser_dialog); REFERENCE_MODULE(atom_browser_menu); REFERENCE_MODULE(atom_browser_power_monitor); REFERENCE_MODULE(atom_browser_protocol); REFERENCE_MODULE(atom_browser_global_shortcut); REFERENCE_MODULE(atom_browser_tray); REFERENCE_MODULE(atom_browser_web_contents); REFERENCE_MODULE(atom_browser_web_view_manager); REFERENCE_MODULE(atom_browser_window); REFERENCE_MODULE(atom_common_asar); REFERENCE_MODULE(atom_common_clipboard); REFERENCE_MODULE(atom_common_crash_reporter); REFERENCE_MODULE(atom_common_id_weak_map); REFERENCE_MODULE(atom_common_native_image); REFERENCE_MODULE(atom_common_screen); REFERENCE_MODULE(atom_common_shell); REFERENCE_MODULE(atom_common_v8_util); REFERENCE_MODULE(atom_renderer_ipc); REFERENCE_MODULE(atom_renderer_web_frame); #undef REFERENCE_MODULE namespace atom { namespace { // Empty callback for async handle. void UvNoOp(uv_async_t* handle) { } // Convert the given vector to an array of C-strings. The strings in the // returned vector are only guaranteed valid so long as the vector of strings // is not modified. scoped_ptr StringVectorToArgArray( const std::vector& vector) { scoped_ptr array(new const char*[vector.size()]); for (size_t i = 0; i < vector.size(); ++i) { array[i] = vector[i].c_str(); } return array.Pass(); } base::FilePath GetResourcesPath(bool is_browser) { auto command_line = base::CommandLine::ForCurrentProcess(); base::FilePath exec_path(command_line->GetProgram()); PathService::Get(base::FILE_EXE, &exec_path); base::FilePath resources_path = #if defined(OS_MACOSX) is_browser ? exec_path.DirName().DirName().Append("Resources") : exec_path.DirName().DirName().DirName().DirName().DirName() .Append("Resources"); #else exec_path.DirName().Append(FILE_PATH_LITERAL("resources")); #endif return resources_path; } } // namespace node::Environment* global_env = nullptr; NodeBindings::NodeBindings(bool is_browser) : is_browser_(is_browser), message_loop_(nullptr), uv_loop_(uv_default_loop()), embed_closed_(false), uv_env_(nullptr), weak_factory_(this) { } NodeBindings::~NodeBindings() { // Quit the embed thread. embed_closed_ = true; uv_sem_post(&embed_sem_); WakeupEmbedThread(); // Wait for everything to be done. uv_thread_join(&embed_thread_); // Clear uv. uv_sem_destroy(&embed_sem_); } void NodeBindings::Initialize() { // Open node's error reporting system for browser process. node::g_standalone_mode = is_browser_; node::g_upstream_node_mode = false; // Init node. // (we assume it would not node::Init would not modify the parameters under // embedded mode). node::Init(nullptr, nullptr, nullptr, nullptr); } node::Environment* NodeBindings::CreateEnvironment( v8::Handle context) { auto args = AtomCommandLine::argv(); // Feed node the path to initialization script. base::FilePath::StringType process_type = is_browser_ ? FILE_PATH_LITERAL("browser") : FILE_PATH_LITERAL("renderer"); base::FilePath resources_path = GetResourcesPath(is_browser_); base::FilePath script_path = resources_path.Append(FILE_PATH_LITERAL("atom.asar")) .Append(process_type) .Append(FILE_PATH_LITERAL("lib")) .Append(FILE_PATH_LITERAL("init.js")); std::string script_path_str = script_path.AsUTF8Unsafe(); args.insert(args.begin() + 1, script_path_str.c_str()); scoped_ptr c_argv = StringVectorToArgArray(args); node::Environment* env = node::CreateEnvironment( context->GetIsolate(), uv_default_loop(), context, args.size(), c_argv.get(), 0, nullptr); mate::Dictionary process(context->GetIsolate(), env->process_object()); process.Set("type", process_type); process.Set("resourcesPath", resources_path); return env; } void NodeBindings::LoadEnvironment(node::Environment* env) { node::LoadEnvironment(env); } void NodeBindings::PrepareMessageLoop() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // Add dummy handle for libuv, otherwise libuv would quit when there is // nothing to do. uv_async_init(uv_loop_, &dummy_uv_handle_, UvNoOp); // Start worker that will interrupt main loop when having uv events. uv_sem_init(&embed_sem_, 0); uv_thread_create(&embed_thread_, EmbedThreadRunner, this); } void NodeBindings::RunMessageLoop() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // The MessageLoop should have been created, remember the one in main thread. message_loop_ = base::MessageLoop::current(); // Run uv loop for once to give the uv__io_poll a chance to add all events. UvRunOnce(); } void NodeBindings::UvRunOnce() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // By default the global env would be used unless user specified another one // (this happens for renderer process, which wraps the uv loop with web page // context). node::Environment* env = uv_env() ? uv_env() : global_env; // Use Locker in browser process. mate::Locker locker(env->isolate()); v8::HandleScope handle_scope(env->isolate()); // Enter node context while dealing with uv events. v8::Context::Scope context_scope(env->context()); // Deal with uv events. int r = uv_run(uv_loop_, UV_RUN_NOWAIT); if (r == 0 || uv_loop_->stop_flag != 0) message_loop_->QuitWhenIdle(); // Quit from uv. // Tell the worker thread to continue polling. uv_sem_post(&embed_sem_); } void NodeBindings::WakeupMainThread() { DCHECK(message_loop_); message_loop_->PostTask(FROM_HERE, base::Bind(&NodeBindings::UvRunOnce, weak_factory_.GetWeakPtr())); } void NodeBindings::WakeupEmbedThread() { uv_async_send(&dummy_uv_handle_); } // static void NodeBindings::EmbedThreadRunner(void *arg) { NodeBindings* self = static_cast(arg); while (true) { // Wait for the main loop to deal with events. uv_sem_wait(&self->embed_sem_); if (self->embed_closed_) break; // Wait for something to happen in uv loop. // Note that the PollEvents() is implemented by derived classes, so when // this class is being destructed the PollEvents() would not be available // anymore. Because of it we must make sure we only invoke PollEvents() // when this class is alive. self->PollEvents(); if (self->embed_closed_) break; // Deal with event in main thread. self->WakeupMainThread(); } } } // namespace atom