// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE.chromium file. #ifndef NATIVE_MATE_HANDLE_H_ #define NATIVE_MATE_HANDLE_H_ #include "native_mate/converter.h" namespace mate { // You can use mate::Handle on the stack to retain a mate::Wrappable object. // Currently we don't have a mechanism for retaining a mate::Wrappable object // in the C++ heap because strong references from C++ to V8 can cause memory // leaks. template class Handle { public: Handle() : object_(NULL) {} Handle(v8::Handle wrapper, T* object) : wrapper_(wrapper), object_(object) { } bool IsEmpty() const { return !object_; } void Clear() { wrapper_.Clear(); object_ = NULL; } T* operator->() const { return object_; } v8::Handle ToV8() const { return wrapper_; } T* get() const { return object_; } private: v8::Handle wrapper_; T* object_; }; template struct Converter > { static v8::Handle ToV8(v8::Isolate* isolate, const mate::Handle& val) { return val.ToV8(); } static bool FromV8(v8::Isolate* isolate, v8::Handle val, mate::Handle* out) { T* object = NULL; if (!Converter::FromV8(isolate, val, &object)) { return false; } *out = mate::Handle(val, object); return true; } }; // This function is a convenient way to create a handle from a raw pointer // without having to write out the type of the object explicitly. template mate::Handle CreateHandle(v8::Isolate* isolate, T* object) { return mate::Handle(object->GetWrapper(isolate), object); } } // namespace mate #endif // NATIVE_MATE_HANDLE_H_