# screen Gets various info about screen size, displays, cursor position, etc. You should not use this module until the `ready` event of `app` module gets emitted. `screen` is an [EventEmitter](http://nodejs.org/api/events.html#events_class_events_eventemitter). An example of creating a window that fills the whole screen: ```javascript var app = require('app'); var BrowserWindow = require('browser-window'); var mainWindow; app.on('ready', function() { var screen = require('screen'); var size = screen.getPrimaryDisplay().workAreaSize; mainWindow = new BrowserWindow({ width: size.width, height: size.height }); }); ``` Another example of creating a window in the external display: ```javascript var app = require('app'); var BrowserWindow = require('browser-window'); var mainWindow; app.on('ready', function() { var screen = require('screen'); var displays = screen.getAllDisplays(); var externalDisplay = null; for (var i in displays) { if (displays[i].bounds.x > 0 || displays[i].bounds.y > 0) { externalDisplay = displays[i]; break; } } if (externalDisplay) { mainWindow = new BrowserWindow({ x: externalDisplay.bounds.x + 50, y: externalDisplay.bounds.y + 50, }); } }); ``` ## Event: display-added * `event` Event * `newDisplay` Object Emitted when `newDisplay` has been added. ## Event: display-removed * `event` Event * `oldDisplay` Object Emitted when `oldDisplay` has been removed. ## Event: display-metrics-changed * `event` Event * `display` Object * `changedMetricts` Array Emitted when a `display` has one or more metrics changed, `changedMetricts` is an array of strings that describe the changes. Possible changes are `bounds`, `workArea`, `scaleFactor` and `rotation`. ## screen.getCursorScreenPoint() Returns the current absolute position of the mouse pointer. ## screen.getPrimaryDisplay() Returns the primary display. ## screen.getAllDisplays() Returns an array of displays that are currently available. ## screen.getDisplayNearestPoint(point) * `rect` Object * `x` Integer * `y` Integer Returns the display nearest the specified point. ## screen.getDisplayMatching(rect) * `rect` Object * `x` Integer * `y` Integer * `width` Integer * `height` Integer Returns the display that most closely intersects the provided bounds.