// Copyright (c) 2013 GitHub, Inc. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "common/node_bindings.h" #include "base/command_line.h" #include "base/logging.h" #include "base/message_loop.h" #include "content/public/browser/browser_thread.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebDocument.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h" #include "vendor/node/src/node.h" #include "vendor/node/src/node_internals.h" #include "vendor/node/src/node_javascript.h" #if defined(OS_WIN) #include "base/strings/utf_string_conversions.h" #endif using content::BrowserThread; namespace atom { namespace { void UvNoOp(uv_async_t* handle, int status) { } } // namespace NodeBindings::NodeBindings(bool is_browser) : is_browser_(is_browser), message_loop_(NULL), uv_loop_(uv_default_loop()), embed_closed_(false) { } NodeBindings::~NodeBindings() { // Clear uv. embed_closed_ = true; WakeupEmbedThread(); uv_thread_join(&embed_thread_); uv_sem_destroy(&embed_sem_); uv_timer_stop(&idle_timer_); } void NodeBindings::Initialize() { CommandLine::StringVector str_argv = CommandLine::ForCurrentProcess()->argv(); #if defined(OS_WIN) std::vector utf8_str_argv; utf8_str_argv.reserve(str_argv.size()); #endif // Convert string vector to char* array. std::vector argv(str_argv.size(), NULL); for (size_t i = 0; i < str_argv.size(); ++i) { #if defined(OS_WIN) utf8_str_argv.push_back(UTF16ToUTF8(str_argv[i])); argv[i] = const_cast(utf8_str_argv[i].c_str()); #else argv[i] = const_cast(str_argv[i].c_str()); #endif } // Init idle GC. uv_timer_init(uv_default_loop(), &idle_timer_); uv_timer_start(&idle_timer_, IdleCallback, 5000, 5000); // Open node's error reporting system for browser process. node::g_standalone_mode = is_browser_; node::g_upstream_node_mode = false; // Init node. node::Init(argv.size(), &argv[0]); v8::V8::Initialize(); // Load node.js. v8::HandleScope scope; node::g_context = v8::Persistent::New( node::node_isolate, v8::Context::New(node::node_isolate)); { v8::Context::Scope context_scope(node::g_context); v8::Handle process = node::SetupProcessObject( argv.size(), &argv[0]); // Tell node.js we are in browser or renderer. v8::Handle type = is_browser_ ? v8::String::New("browser") : v8::String::New("renderer"); process->Set(v8::String::New("__atom_type"), type); } } void NodeBindings::Load() { v8::HandleScope scope; v8::Context::Scope context_scope(node::g_context); node::Load(node::process); } void NodeBindings::BindTo(WebKit::WebFrame* frame) { v8::HandleScope handle_scope; v8::Handle context = frame->mainWorldScriptContext(); if (context.IsEmpty()) return; v8::Context::Scope scope(context); // Erase security token. context->SetSecurityToken(node::g_context->GetSecurityToken()); // Evaluate cefode.js. v8::Handle script = node::CompileCefodeMainSource(); v8::Local result = script->Run(); // Run the script of cefode.js. std::string script_path(GURL(frame->document().url()).path()); v8::Handle args[2] = { v8::Local::New(node::process), v8::String::New(script_path.c_str(), script_path.size()) }; v8::Local::Cast(result)->Call(context->Global(), 2, args); } void NodeBindings::PrepareMessageLoop() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // Add dummy handle for libuv, otherwise libuv would quit when there is // nothing to do. uv_async_init(uv_loop_, &dummy_uv_handle_, UvNoOp); // Start worker that will interrupt main loop when having uv events. uv_sem_init(&embed_sem_, 0); uv_thread_create(&embed_thread_, EmbedThreadRunner, this); } void NodeBindings::RunMessageLoop() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // The MessageLoop should have been created, remember the one in main thread. message_loop_ = base::MessageLoop::current(); // Run uv loop for once to give the uv__io_poll a chance to add all events. UvRunOnce(); } void NodeBindings::UvRunOnce() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // Enter node context while dealing with uv events. v8::HandleScope scope; v8::Context::Scope context_scope(node::g_context); // Deal with uv events. int r = uv_run(uv_loop_, (uv_run_mode)(UV_RUN_ONCE | UV_RUN_NOWAIT)); if (r == 0 || uv_loop_->stop_flag != 0) message_loop_->QuitWhenIdle(); // Quit from uv. // Tell the worker thread to continue polling. uv_sem_post(&embed_sem_); } void NodeBindings::WakeupMainThread() { DCHECK(message_loop_); message_loop_->PostTask(FROM_HERE, base::Bind(&NodeBindings::UvRunOnce, base::Unretained(this))); } void NodeBindings::WakeupEmbedThread() { uv_async_send(&dummy_uv_handle_); } // static void NodeBindings::EmbedThreadRunner(void *arg) { NodeBindings* self = static_cast(arg); while (!self->embed_closed_) { // Wait for the main loop to deal with events. uv_sem_wait(&self->embed_sem_); self->PollEvents(); // Deal with event in main thread. self->WakeupMainThread(); } } // static void NodeBindings::IdleCallback(uv_timer_t*, int) { v8::V8::IdleNotification(); } } // namespace atom