// Copyright (c) 2013 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #ifndef ATOM_BROWSER_BROWSER_H_ #define ATOM_BROWSER_BROWSER_H_ #include #include #include "base/macros.h" #include "base/compiler_specific.h" #include "base/observer_list.h" #include "base/strings/string16.h" #include "atom/browser/browser_observer.h" #include "atom/browser/window_list_observer.h" #include "native_mate/arguments.h" #if defined(OS_WIN) #include "base/files/file_path.h" #endif namespace base { class DictionaryValue; class FilePath; } namespace gfx { class Image; } namespace atom { class AtomMenuModel; class LoginHandler; // This class is used for control application-wide operations. class Browser : public WindowListObserver { public: Browser(); ~Browser(); static Browser* Get(); // Try to close all windows and quit the application. void Quit(); // Exit the application immediately and set exit code. void Exit(int code); // Cleanup everything and shutdown the application gracefully. void Shutdown(); // Focus the application. void Focus(); // Returns the version of the executable (or bundle). std::string GetVersion() const; // Overrides the application version. void SetVersion(const std::string& version); // Returns the application's name, default is just Atom-Shell. std::string GetName() const; // Overrides the application name. void SetName(const std::string& name); // Add the |path| to recent documents list. void AddRecentDocument(const base::FilePath& path); // Clear the recent documents list. void ClearRecentDocuments(); // Set the application user model ID. void SetAppUserModelID(const base::string16& name); // Remove the default protocol handler registry key bool RemoveAsDefaultProtocolClient(const std::string& protocol, mate::Arguments* args); // Set as default handler for a protocol. bool SetAsDefaultProtocolClient(const std::string& protocol, mate::Arguments* args); // Query the current state of default handler for a protocol. bool IsDefaultProtocolClient(const std::string& protocol, mate::Arguments* args); // Set/Get the badge count. bool SetBadgeCount(int count); int GetBadgeCount(); // Set/Get the login item settings of the app struct LoginItemSettings { bool open_at_login = false; bool open_as_hidden = false; bool restore_state = false; bool opened_at_login = false; bool opened_as_hidden = false; }; void SetLoginItemSettings(LoginItemSettings settings); LoginItemSettings GetLoginItemSettings(); #if defined(OS_MACOSX) // Hide the application. void Hide(); // Show the application. void Show(); // Creates an activity and sets it as the one currently in use. void SetUserActivity(const std::string& type, const base::DictionaryValue& user_info, mate::Arguments* args); // Returns the type name of the current user activity. std::string GetCurrentActivityType(); // Resumes an activity via hand-off. bool ContinueUserActivity(const std::string& type, const base::DictionaryValue& user_info); // Bounce the dock icon. enum BounceType { BOUNCE_CRITICAL = 0, BOUNCE_INFORMATIONAL = 10, }; int DockBounce(BounceType type); void DockCancelBounce(int request_id); // Bounce the Downloads stack. void DockDownloadFinished(const std::string& filePath); // Set/Get dock's badge text. void DockSetBadgeText(const std::string& label); std::string DockGetBadgeText(); // Hide/Show dock. void DockHide(); void DockShow(); bool DockIsVisible(); // Set docks' menu. void DockSetMenu(AtomMenuModel* model); // Set docks' icon. void DockSetIcon(const gfx::Image& image); #endif // defined(OS_MACOSX) #if defined(OS_WIN) struct UserTask { base::FilePath program; base::string16 arguments; base::string16 title; base::string16 description; base::FilePath icon_path; int icon_index; }; // Add a custom task to jump list. bool SetUserTasks(const std::vector& tasks); // Returns the application user model ID, if there isn't one, then create // one from app's name. // The returned string managed by Browser, and should not be modified. PCWSTR GetAppUserModelID(); #endif // defined(OS_WIN) #if defined(OS_LINUX) // Whether Unity launcher is running. bool IsUnityRunning(); #endif // defined(OS_LINUX) // Tell the application to open a file. bool OpenFile(const std::string& file_path); // Tell the application to open a url. void OpenURL(const std::string& url); // Tell the application that application is activated with visible/invisible // windows. void Activate(bool has_visible_windows); // Tell the application the loading has been done. void WillFinishLaunching(); void DidFinishLaunching(); void OnAccessibilitySupportChanged(); // Request basic auth login. void RequestLogin(LoginHandler* login_handler, std::unique_ptr request_details); void AddObserver(BrowserObserver* obs) { observers_.AddObserver(obs); } void RemoveObserver(BrowserObserver* obs) { observers_.RemoveObserver(obs); } bool is_shutting_down() const { return is_shutdown_; } bool is_quiting() const { return is_quiting_; } bool is_ready() const { return is_ready_; } protected: // Returns the version of application bundle or executable file. std::string GetExecutableFileVersion() const; // Returns the name of application bundle or executable file. std::string GetExecutableFileProductName() const; // Send the will-quit message and then shutdown the application. void NotifyAndShutdown(); // Send the before-quit message and start closing windows. bool HandleBeforeQuit(); bool is_quiting_; private: // WindowListObserver implementations: void OnWindowCloseCancelled(NativeWindow* window) override; void OnWindowAllClosed() override; // Observers of the browser. base::ObserverList observers_; // Whether `app.exit()` has been called bool is_exiting_; // Whether "ready" event has been emitted. bool is_ready_; // The browser is being shutdown. bool is_shutdown_; std::string version_override_; std::string name_override_; int badge_count_ = 0; #if defined(OS_WIN) base::string16 app_user_model_id_; #endif DISALLOW_COPY_AND_ASSIGN(Browser); }; } // namespace atom #endif // ATOM_BROWSER_BROWSER_H_