// Copyright (c) 2015 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #include "atom/app/node_main.h" #include "atom/browser/javascript_environment.h" #include "atom/common/node_includes.h" #include "gin/array_buffer.h" #include "gin/public/isolate_holder.h" #include "gin/v8_initializer.h" namespace atom { int NodeMain(int argc, char *argv[]) { argv = uv_setup_args(argc, argv); int exec_argc; const char** exec_argv; node::Init(&argc, const_cast(argv), &exec_argc, &exec_argv); int exit_code = 1; { gin::V8Initializer::LoadV8Snapshot(); gin::IsolateHolder::Initialize( gin::IsolateHolder::kNonStrictMode, gin::ArrayBufferAllocator::SharedInstance()); JavascriptEnvironment gin_env; node::Environment* env = node::CreateEnvironment( gin_env.isolate(), uv_default_loop(), gin_env.context(), argc, argv, exec_argc, exec_argv); // Start debugger. node::node_isolate = gin_env.isolate(); if (node::use_debug_agent) node::StartDebug(env, node::debug_wait_connect); node::LoadEnvironment(env); // Enable debugger. if (node::use_debug_agent) node::EnableDebug(env); bool more; do { more = uv_run(env->event_loop(), UV_RUN_ONCE); if (more == false) { node::EmitBeforeExit(env); // Emit `beforeExit` if the loop became alive either after emitting // event, or after running some callbacks. more = uv_loop_alive(env->event_loop()); if (uv_run(env->event_loop(), UV_RUN_NOWAIT) != 0) more = true; } } while (more == true); exit_code = node::EmitExit(env); node::RunAtExit(env); env->Dispose(); } v8::V8::Dispose(); return exit_code; } } // namespace atom