// Copyright (c) 2013 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #import "atom/browser/ui/cocoa/event_processing_window.h" #include "base/logging.h" #import "content/public/browser/render_widget_host_view_mac_base.h" @interface EventProcessingWindow () // Duplicate the given key event, but changing the associated window. - (NSEvent*)keyEventForWindow:(NSWindow*)window fromKeyEvent:(NSEvent*)event; @end @implementation EventProcessingWindow - (BOOL)redispatchKeyEvent:(NSEvent*)event { DCHECK(event); NSEventType eventType = [event type]; if (eventType != NSKeyDown && eventType != NSKeyUp && eventType != NSFlagsChanged) { NOTREACHED(); return YES; // Pretend it's been handled in an effort to limit damage. } // Ordinarily, the event's window should be this window. However, when // switching between normal and fullscreen mode, we switch out the window, and // the event's window might be the previous window (or even an earlier one if // the renderer is running slowly and several mode switches occur). In this // rare case, we synthesize a new key event so that its associate window // (number) is our own. if ([event window] != self) event = [self keyEventForWindow:self fromKeyEvent:event]; // Redispatch the event. eventHandled_ = YES; redispatchingEvent_ = YES; [NSApp sendEvent:event]; redispatchingEvent_ = NO; // If the event was not handled by [NSApp sendEvent:], the sendEvent: // method below will be called, and because |redispatchingEvent_| is YES, // |eventHandled_| will be set to NO. return eventHandled_; } - (void)sendEvent:(NSEvent*)event { if (!redispatchingEvent_) [super sendEvent:event]; else eventHandled_ = NO; } - (NSEvent*)keyEventForWindow:(NSWindow*)window fromKeyEvent:(NSEvent*)event { NSEventType eventType = [event type]; // Convert the event's location from the original window's coordinates into // our own. NSPoint eventLoc = [event locationInWindow]; eventLoc = [self convertRectFromScreen: [[event window] convertRectToScreen:NSMakeRect(eventLoc.x, eventLoc.y, 0, 0)]].origin; // Various things *only* apply to key down/up. BOOL eventIsARepeat = NO; NSString* eventCharacters = nil; NSString* eventUnmodCharacters = nil; if (eventType == NSKeyDown || eventType == NSKeyUp) { eventIsARepeat = [event isARepeat]; eventCharacters = [event characters]; eventUnmodCharacters = [event charactersIgnoringModifiers]; } // This synthesis may be slightly imperfect: we provide nil for the context, // since I (viettrungluu) am sceptical that putting in the original context // (if one is given) is valid. return [NSEvent keyEventWithType:eventType location:eventLoc modifierFlags:[event modifierFlags] timestamp:[event timestamp] windowNumber:[window windowNumber] context:nil characters:eventCharacters charactersIgnoringModifiers:eventUnmodCharacters isARepeat:eventIsARepeat keyCode:[event keyCode]]; } - (BOOL)performKeyEquivalent:(NSEvent*)event { if (redispatchingEvent_) return NO; // Give the web site a chance to handle the event. If it doesn't want to // handle it, it will call us back with one of the |handle*| methods above. NSResponder* r = [self firstResponder]; if ([r conformsToProtocol:@protocol(RenderWidgetHostViewMacBase)]) return [r performKeyEquivalent:event]; if ([super performKeyEquivalent:event]) return YES; return NO; } @end // EventProcessingWindow