fs = require 'fs' path = require 'path' util = require 'util' # Expose information of current process. process.type = 'browser' process.resourcesPath = path.resolve process.argv[1], '..', '..', '..', '..' # We modified the original process.argv to let node.js load the atom.js, # we need to restore it here. process.argv.splice 1, 1 # Pick out switches appended by atom-shell. startMark = process.argv.indexOf '--atom-shell-switches-start' endMark = process.argv.indexOf '--atom-shell-switches-end' process.execArgv = process.argv.splice startMark, endMark - startMark + 1 # Add browser/api/lib to require's search paths, # which contains javascript part of Atom's built-in libraries. globalPaths = require('module').globalPaths globalPaths.push path.join process.resourcesPath, 'atom', 'browser', 'api', 'lib' # Do loading in next tick since we still need some initialize work before # native bindings can work. setImmediate -> # Import common settings. require path.resolve(__dirname, '..', '..', 'common', 'lib', 'init.js') if process.platform is 'win32' # Redirect node's console to use our own implementations, since node can not # handle console output when running as GUI program. print = (args...) -> process.log util.format(args...) console.log = console.error = console.warn = print process.stdout.write = process.stderr.write = print # Always returns EOF for stdin stream. Readable = require('stream').Readable stdin = new Readable stdin.push null process.__defineGetter__ 'stdin', -> stdin # Don't quit on fatal error. process.on 'uncaughtException', (error) -> # Show error in GUI. message = error.stack ? "#{error.name}: #{error.message}" require('dialog').showMessageBox type: 'warning' title: 'An javascript error occured in the browser' message: 'uncaughtException' detail: message buttons: ['OK'] # Load the RPC server. require './rpc-server.js' # Now we try to load app's package.json. packageJson = null packagePath = path.join process.resourcesPath, 'app' try # First we try to load process.resourcesPath/app packageJson = JSON.parse(fs.readFileSync(path.join(packagePath, 'package.json'))) catch error # If not found then we load browser/default_app packagePath = path.join process.resourcesPath, 'default_app' packageJson = JSON.parse(fs.readFileSync(path.join(packagePath, 'package.json'))) # Set application's version. app = require 'app' app.setVersion packageJson.version if packageJson.version? # Set application's name. if packageJson.productName? app.setName packageJson.productName else if packageJson.name? app.setName packageJson.name # Finally load app's main.js and transfer control to C++. require path.join(packagePath, packageJson.main)