# GPUFeatureStatus Object * `2d_canvas` string - Canvas. * `flash_3d` string - Flash. * `flash_stage3d` string - Flash Stage3D. * `flash_stage3d_baseline` string - Flash Stage3D Baseline profile. * `gpu_compositing` string - Compositing. * `multiple_raster_threads` string - Multiple Raster Threads. * `native_gpu_memory_buffers` string - Native GpuMemoryBuffers. * `rasterization` string - Rasterization. * `video_decode` string - Video Decode. * `video_encode` string - Video Encode. * `vpx_decode` string - VPx Video Decode. * `webgl` string - WebGL. * `webgl2` string - WebGL2. Possible values: * `disabled_software` - Software only. Hardware acceleration disabled (yellow) * `disabled_off` - Disabled (red) * `disabled_off_ok` - Disabled (yellow) * `unavailable_software` - Software only, hardware acceleration unavailable (yellow) * `unavailable_off` - Unavailable (red) * `unavailable_off_ok` - Unavailable (yellow) * `enabled_readback` - Hardware accelerated but at reduced performance (yellow) * `enabled_force` - Hardware accelerated on all pages (green) * `enabled` - Hardware accelerated (green) * `enabled_on` - Enabled (green) * `enabled_force_on` - Force enabled (green)