* remove printing related things from chromium_src
* chore: add printing build flag and patch
* fix: include PrintingService on other platforms too
* fix: printing_handler is only needed on Windows
* fix: format BUILD.gn properly
* fix: rename printing build flag to avoid conflict with chromium
* fix: place previously missed printing calls behind build flag
* fix: accidentally renamed flag in patch file
* fix: don't include all printing strings
* fix: allow ShowItemInFolder and OpenItem to block, fixing a DCHECK crash
* fix: make things compile, some changes got lost while rebasing
* fix: remove rogue line from BUILD.gn
* chore: update patch description
* style: lint fix
* chore: use chromium printing buildflag, move node related stuff out of patch
* revert: remove ScopedAllowBlockingForTesting call
* fix: fix my rebase blooper
* fix: re-add header lost during rebase, update patch
* fix: add <map> include, tweak the patch a bit
* revert: remove rogue diff from patch
* fix: clean up after rebase
* chore: add tts patch and buildflag, makes tts work again
* chore: add tts patch and buildflag, makes tts work again
* fix: make things compile
* build: add relevant tts files for linux
* fix: update patch and patch description, should now compile on mac
* build: move chrome specific sources under chromium_src:chrome target
* build: enable_extensions again
We are depending on them, check `//electron/chromium_src:chrome` target
for more info.
* fix: update tts.patch to receive notifications about browser context destruction
* fix: extend browser process from chrome layer
The global state g_browser_process is shared between //chrome
and //electron.
* spec: add basic speech synthesis test
* spec: skip speech tests on ci
* build: fix compilation on windows
* build: define compile time features with buildflag header
* refactor: switch to BUILDFLAG(ENABLE_DESKTOP_CAPTURER)
* refactor: switch to BUILDFLAG(ENABLE_RUN_AS_NODE)
* refactor: switch to BUILDFLAG(ENABLE_OSR)
* refactor: switch to BUILDFLAG(ENABLE_VIEW_API)
* refactor: switch to BUILDFLAG(ENABLE_PEPPER_FLASH)
* refactor: switch to BUILDFLAG(OVERRIDE_LOCATION_PROVIDER)
* refactor: switch to BUILDFLAG(ENABLE_PDF_VIEWER)
* chore: fix cpplint 'include_what_you_use' warnings
Typically by including <memory>, <utility> etc.
* chore: fix 'static/global string constant' warning
Use C style strings instead of std::string.
Style guide forbids non-trivial static / global variables. https://google.github.io/styleguide/cppguide.html#Static_and_Global_Variables
/home/charles/electron/electron-gn/src/electron/script/cpplint.js
* refactor: remove global string variables.
Fix 'global string variables are not permitted' linter warnings
by using the base::NoDestructor<> wrapper to make it explicit that
these variables are never destroyed.
The style guide's take on globals with nontrivial destructors:
https://google.github.io/styleguide/cppguide.html#Static_and_Global_Variables
* fix: initializer error introduced in last commit
* fix: remove WIP file that was included by accident
* fix: include order
* fix: include order
* fix: include order
* fix: include order, again
* build: [m67] enable widevine support
* fix: remove plugin cache reset hack
It was added in (#8907) to make widevine cdm shows up in
navigator.plugins, since widevine support is no longer
enabled by a plugin it can be removed safely.
* fix: use render client id to track deleted render process hosts
Instead of relying on OS process id, which may not be unique
when a process is reused, we rely on the renderer client id
passed by the content layer when starting the renderer process
which is guaranteed to be unique for the lifetime of the app.
* fix: store context id as int64_t
Ensuring that it doesn't wrap easily with a large number
of context creation on some malformed web pages.
RenderProcessHost switch can happen between ipc calls when
speculative process are invvolved, which will lead to deletion
of entries on current context. Use OS process handles to
uniquely associate a destruction handler for a render process.
* fix: use OOIF for webview tag
* fix: do not call GetNativeView for webview
* fix: OOIPF webview's WebContents is managed by embedder frame
* fix: guest view can not be focused
* fix: clear zoom controller when guest is destroyed
* fix: implement the webview resize event
The webview is no longer a browser plugin with the resize event, use
ResizeObserver instead.
* test: disable failed tests due to OOPIF webview
* fix: embedder can be destroyed earlier than guest
This happens when embedder is manually destroyed.
* fix: don't double attach
* fix: recreate iframe when webview is reattached
* fix: resize event may happen very early
* test: some tests are working after OOPIF webview
* chore: remove unused browser plugin webview code
* fix: get embedder via closure
When the "destroyed" event is emitted, the entry in guestInstances would be
cleared.
* chore: rename browserPluginNode to internalElement
* test: make the visibilityState test more robust
* chore: guestinstance can not work with OOPIF webview
* fix: element could be detached before got response from browser
* add new native_mate converters for base::Value
* fix converter swapping
* remove createDeepCopy from browser/api
* replace missing ListValue converter
* convert bulk of remaining createDeepCopy instances
* convert last remaining instances of createDeepCopy
* incremental progress and helper methods for value conversion
* convert Get and add template function for GetString
* final DictionaryValue method conversions
* remove usage of base::DictionaryValue in web_contents_preferences
* use IsEnabled helper where possible
* Update atom_api_web_view_manager.cc
Implement the scrollBounce option by reading the command line flag in
`RenderThreadImpl::IsElasticOverscrollEnabled`, there is no more need
to set NSScrollViewRubberbanding.
After after using `processId-contextCounter` as contextId, it may happen
that contexts in different WebContents sharing the same renderer process
get the same contextId. Using webContentsId as part of key in
ObjectsRegistry can fix this.
Chromium commit [03563dd163][1] changed the way that the
spellcheck-enabled status was checked, defaulting to false.
Added the first (!) test for spellchecking, too.
Fixes#13608.
[1]: 03563dd163
* Don't use JSON to send the result of `ipcRenderer.sendSync`.
- Change the return type of AtomViewHostMsg_Message_Sync from `base::string16`
to `base::ListValue`
- Adjust lib/browser/api/web-contents.js and /lib/renderer/api/ipc-renderer.js
to wrap/unwrap return values to/from array, instead of
serializing/deserializing JSON.
This change can greatly improve `ipcRenderer.sendSync` calls where the return
value contains Buffer instances, because those are converted to Array before
being serialized to JSON(which has no efficient way of representing byte
arrays).
A simple benchmark where remote.require('fs') was used to read a 16mb file got
at least 5x faster, not to mention it used a lot less memory. This difference
tends increases with larger buffers.
* Don't base64 encode Buffers
* Don't allocate V8ValueConverter on the heap
* Replace hidden global.sandbox with NodeBindings::IsInitialized()
* Refactoring: check NodeBindings::IsInitialized() in V8ValueConverter
* Refactor problematic test to make it more reliable
* Add tests for NaN and Infinity
* expose WebFrame#routingId and pass it to WebContents frame specific events along with frameProcessId; add WebContets.did-start-navigation event
* fix compilation error on ia32 Windows
This fixes the crash in RunScriptsAtDocumentStart when "affinity" option
is specified. Previously we were assuming only one main frame exists in
the renderer process, but the "affinity" option breaks this option.
There is also a bug that "node::Environment::GetCurrent" does not return
nullptr for context without a env in it, I'm not sure whether it is a
bug of Node or V8.
Move vector to cc file
Map executed javascript in isolated world to url
Some 💅
Documentation
Use WebSource[] as argument in executeJavaScriptInIsolatedWorld
Refactor and lint with @poiru’s comments
Remove duplicate call
Typo
Lint
Attempt runInIsolatedWorldContext
Replace RunInIsolatedWorldContext by GetIsolatedWorldGlobalObject
Fix linting
Remove useless getIsolatedWorldGlobalObject
Add support for scriptExecutionType
The class didn't save the V8 context for the spell checking JS function. When
it later tried to call the JS function and there was no active context, V8
crashed.
I also optimized the spell checking loop by introducing `SpellCheckScope` and
reusing the V8 handles throughout the whole loop.