* remove printing related things from chromium_src
* chore: add printing build flag and patch
* fix: include PrintingService on other platforms too
* fix: printing_handler is only needed on Windows
* fix: format BUILD.gn properly
* fix: rename printing build flag to avoid conflict with chromium
* fix: place previously missed printing calls behind build flag
* fix: accidentally renamed flag in patch file
* fix: don't include all printing strings
* fix: allow ShowItemInFolder and OpenItem to block, fixing a DCHECK crash
* fix: make things compile, some changes got lost while rebasing
* fix: remove rogue line from BUILD.gn
* chore: update patch description
* style: lint fix
* chore: use chromium printing buildflag, move node related stuff out of patch
* revert: remove ScopedAllowBlockingForTesting call
* fix: fix my rebase blooper
* fix: re-add header lost during rebase, update patch
* fix: add <map> include, tweak the patch a bit
* revert: remove rogue diff from patch
* fix: clean up after rebase
* chore: fix cpplint 'include_what_you_use' warnings
Typically by including <memory>, <utility> etc.
* chore: fix 'static/global string constant' warning
Use C style strings instead of std::string.
Style guide forbids non-trivial static / global variables. https://google.github.io/styleguide/cppguide.html#Static_and_Global_Variables
/home/charles/electron/electron-gn/src/electron/script/cpplint.js
* refactor: remove global string variables.
Fix 'global string variables are not permitted' linter warnings
by using the base::NoDestructor<> wrapper to make it explicit that
these variables are never destroyed.
The style guide's take on globals with nontrivial destructors:
https://google.github.io/styleguide/cppguide.html#Static_and_Global_Variables
* fix: initializer error introduced in last commit
* fix: remove WIP file that was included by accident
* fix: include order
* fix: include order
* fix: include order
* fix: include order, again
* Don't use JSON to send the result of `ipcRenderer.sendSync`.
- Change the return type of AtomViewHostMsg_Message_Sync from `base::string16`
to `base::ListValue`
- Adjust lib/browser/api/web-contents.js and /lib/renderer/api/ipc-renderer.js
to wrap/unwrap return values to/from array, instead of
serializing/deserializing JSON.
This change can greatly improve `ipcRenderer.sendSync` calls where the return
value contains Buffer instances, because those are converted to Array before
being serialized to JSON(which has no efficient way of representing byte
arrays).
A simple benchmark where remote.require('fs') was used to read a 16mb file got
at least 5x faster, not to mention it used a lot less memory. This difference
tends increases with larger buffers.
* Don't base64 encode Buffers
* Don't allocate V8ValueConverter on the heap
* Replace hidden global.sandbox with NodeBindings::IsInitialized()
* Refactoring: check NodeBindings::IsInitialized() in V8ValueConverter
* Refactor problematic test to make it more reliable
* Add tests for NaN and Infinity
Define a "require" argument in the wrapper functions that runs browserify
bundles, which will prevent browserify from leaking the require function.
Note that this doesn't affect the isolated renderer script, only when `-r` flag
is passed to browserify command it will export a require function. It is still
added to isolated renderer script to prevent future mistakes(doesn't hurt
defining a "require" local).
- Expose remote shortcuts for the `fs`, `os` and `child_process` modules.
- Expose the `url` and `timers` modules(the browserify versions)
- Add `process.crash` and `process.platform`
In sandboxed renderers we use browserify to provide a node-like environment. The
Buffer class used by browserify is actually just a wrapper around Uint8Array,
but to deserialize Buffer correctly we must expose the class as a hidden value
and use it in V8ValueConverter.
This change gives sandboxed renderer scripts a similar structure to what already
exists in the lib/{browser,renderer,common} directories.
It also allows sandboxed renderer initialization to share more code with
non-sandboxed renderers (ipcRenderer is now imported directly from
lib/renderer/api/ipc-renderer).
- Adapt node.cc code that implements `process.binding` to create a similar
object in AtomSandboxedRendererClient.
- Replace the ipc binding object passed to `lib/sandboxed_renderer/init.js` by
the new binding object.
- Refactor the initialization script to use this new object to fetch the ipc
binding and store as a hidden value using the `v8_util` module.
This change also required applying a patch to node.js, so the submodule commit
was updated.