* build: define compile time features with buildflag header
* refactor: switch to BUILDFLAG(ENABLE_DESKTOP_CAPTURER)
* refactor: switch to BUILDFLAG(ENABLE_RUN_AS_NODE)
* refactor: switch to BUILDFLAG(ENABLE_OSR)
* refactor: switch to BUILDFLAG(ENABLE_VIEW_API)
* refactor: switch to BUILDFLAG(ENABLE_PEPPER_FLASH)
* refactor: switch to BUILDFLAG(OVERRIDE_LOCATION_PROVIDER)
* refactor: switch to BUILDFLAG(ENABLE_PDF_VIEWER)
* chore: fix cpplint 'include_what_you_use' warnings
Typically by including <memory>, <utility> etc.
* chore: fix 'static/global string constant' warning
Use C style strings instead of std::string.
Style guide forbids non-trivial static / global variables. https://google.github.io/styleguide/cppguide.html#Static_and_Global_Variables
/home/charles/electron/electron-gn/src/electron/script/cpplint.js
* refactor: remove global string variables.
Fix 'global string variables are not permitted' linter warnings
by using the base::NoDestructor<> wrapper to make it explicit that
these variables are never destroyed.
The style guide's take on globals with nontrivial destructors:
https://google.github.io/styleguide/cppguide.html#Static_and_Global_Variables
* fix: initializer error introduced in last commit
* fix: remove WIP file that was included by accident
* fix: include order
* fix: include order
* fix: include order
* fix: include order, again
* build: [m67] enable widevine support
* fix: remove plugin cache reset hack
It was added in (#8907) to make widevine cdm shows up in
navigator.plugins, since widevine support is no longer
enabled by a plugin it can be removed safely.
* fix: use render client id to track deleted render process hosts
Instead of relying on OS process id, which may not be unique
when a process is reused, we rely on the renderer client id
passed by the content layer when starting the renderer process
which is guaranteed to be unique for the lifetime of the app.
* fix: store context id as int64_t
Ensuring that it doesn't wrap easily with a large number
of context creation on some malformed web pages.
RenderProcessHost switch can happen between ipc calls when
speculative process are invvolved, which will lead to deletion
of entries on current context. Use OS process handles to
uniquely associate a destruction handler for a render process.
* fix: use OOIF for webview tag
* fix: do not call GetNativeView for webview
* fix: OOIPF webview's WebContents is managed by embedder frame
* fix: guest view can not be focused
* fix: clear zoom controller when guest is destroyed
* fix: implement the webview resize event
The webview is no longer a browser plugin with the resize event, use
ResizeObserver instead.
* test: disable failed tests due to OOPIF webview
* fix: embedder can be destroyed earlier than guest
This happens when embedder is manually destroyed.
* fix: don't double attach
* fix: recreate iframe when webview is reattached
* fix: resize event may happen very early
* test: some tests are working after OOPIF webview
* chore: remove unused browser plugin webview code
* fix: get embedder via closure
When the "destroyed" event is emitted, the entry in guestInstances would be
cleared.
* chore: rename browserPluginNode to internalElement
* test: make the visibilityState test more robust
* chore: guestinstance can not work with OOPIF webview
* fix: element could be detached before got response from browser
Implement the scrollBounce option by reading the command line flag in
`RenderThreadImpl::IsElasticOverscrollEnabled`, there is no more need
to set NSScrollViewRubberbanding.
After after using `processId-contextCounter` as contextId, it may happen
that contexts in different WebContents sharing the same renderer process
get the same contextId. Using webContentsId as part of key in
ObjectsRegistry can fix this.