* remove printing related things from chromium_src
* chore: add printing build flag and patch
* fix: include PrintingService on other platforms too
* fix: printing_handler is only needed on Windows
* fix: format BUILD.gn properly
* fix: rename printing build flag to avoid conflict with chromium
* fix: place previously missed printing calls behind build flag
* fix: accidentally renamed flag in patch file
* fix: don't include all printing strings
* fix: allow ShowItemInFolder and OpenItem to block, fixing a DCHECK crash
* fix: make things compile, some changes got lost while rebasing
* fix: remove rogue line from BUILD.gn
* chore: update patch description
* style: lint fix
* chore: use chromium printing buildflag, move node related stuff out of patch
* revert: remove ScopedAllowBlockingForTesting call
* fix: fix my rebase blooper
* fix: re-add header lost during rebase, update patch
* fix: add <map> include, tweak the patch a bit
* revert: remove rogue diff from patch
* fix: clean up after rebase
* chore: add tts patch and buildflag, makes tts work again
* chore: add tts patch and buildflag, makes tts work again
* fix: make things compile
* build: add relevant tts files for linux
* fix: update patch and patch description, should now compile on mac
* build: move chrome specific sources under chromium_src:chrome target
* build: enable_extensions again
We are depending on them, check `//electron/chromium_src:chrome` target
for more info.
* fix: update tts.patch to receive notifications about browser context destruction
* fix: extend browser process from chrome layer
The global state g_browser_process is shared between //chrome
and //electron.
* spec: add basic speech synthesis test
* spec: skip speech tests on ci
* build: fix compilation on windows
* build: remove common/icu/no_inline_default_constructor.patch
It was added in https://github.com/electron/libchromiumcontent/pull/207,
the issue is no longer valid in the GN build.
* build: remove common/icu/build_gn.patch
In GN release build all code including node are linked
statically in a single binary, the workaround is no longer valid.
* build: remove ununsed patches
* build: remove is_electron_gn_build arg
* build: remove component mode crt config patch
* build: remove executable config patch for character_data_generator
* build: remove latency_info.patch
* build: remove exec_script_whitelist patch
* build: update patches/common/v8/build_gn.patch
* build: remove common/chromium/fix-arm64-linking-error.patch
It was added in a1df18ca36
to workaround a linker issue.
* build: remove common/chromium/protobuf_build_gn.patch
It was added to workaround a VS linker bug, it has been fixed
in Update 1
* build: remove common/chromium/disable-recursive-surface-sync.patch
It was added in 6bc6626e2c
to fix dcheck on macOS, it no longer appears to be an issue.
* build: [gn] explicitly override rtc_use_h264
* build: [gn] don't override ffmpeg config from release config
* build: [gn] remove is_cfi override from release config
The original concern about node is fixed and we have been
building testing builds without the override for sometime now.
* build: [gn] add distributable zip target
* build: update the CircleCI config
- enable debug and testing builds on Mac
- run Mac release builds nightly
- run test for Mac release builds
- use shared build machines configs
* Add resources dir to zip on non mac platforms.
* build: add config to build Electron for tests
* build: run nightly linux builds for the 3-0-x branch
* build: gn: update CI config for linux builds
- run GN debug and testing builds for PRs (as FYI)
- do not run tests for GN debug builds
- run GN release builds nightly
* build: gn: run testing builds on CI instead of release on Windows
Should save some time since release builds set 'official_build=true'
which make the builds take much more time.
* build: gn: use testing config to run CI jobs on Mac
Tests should run faster for testing builds.
Devs can still locally override or add settings by adding lines after
the `import` statement in args.gn.
This will help make sure that everyone has a common set of build args,
and will allow us to update everyone's build args in git.