* fix: disable remote host nodeIntegration warning for localhost
In warnAboutNodeWithRemoteContent(), add a check to see if the hostname
is "localhost" and prevent the warning message if it is.
* fix: disable loading insecure resources warning for localhost
In warnAboutInsecureResources(), filter out resources from localhost
since they are most likely not a threat.
* test: add tests for ignoring security warnings when using localhost
Add tests for ignoring warning messages for the following scenarios:
1. node integration with remote content from localhost
2. loading insecure resources from localhost
* test: fix insecure resource test
* test: pass nodeIntegration with remote test on did-finish-load
* test: maybe fix node integration test (error w/ conv circular struct)
* test: update test description
* test: use "load" event to check when nodeIntegration test has finished
Instead of relying on the "did-finish-load" event, which may result in
a race condition, add an "onload" handler that logs "loaded" to the
console. This will execute _after_ the nodeIntegration check, so it
can be safely used as a signal to indicate that the test is done.
* test: rename base-page-security-load-message.html
* fix: ignore enabled remote module warning for localhost
* refactor: add isLocalhost()
* Initial changes to use crashpad for windows
* Remove crashpad patch
* Report error when failed to connect pipe
* Allow crashpad to communicate with named pipe
* Add patch to make crashpad named pipe work
* Windows also needs crashReporter on main process
* Call SetUnhandledExceptionFilter in node process
Node can also use crash reporter.
* Do not treat node process as browser process
* No more need to manually start crash service
* Use base::StringPrintf for better readbility
* Print error when pipe name not available
* Make sure pipe name is updated
Note that the crashpad may be started after renderer process gets
created.
* Fix some tests
* Update node
* Exclude crashpad files on Linux and MAS
* Fix lint warning
* Remove unused checks
* kCrashpadPipeName is only available on Windows
* Fix uploadToServer tests
* Fix extra params tests
* Fix getCrashesDirectory tests
* Run crashReporter tests on CI
* Style fixes
* Update crashreporter docs
* Rename InitBreakpad to Init
* Add comment for process_type_.empty() and UTF16ToASCII to UTF16ToUTF8.
* Update build.gn include crashpad headers
* Address comment https://github.com/electron/electron/pull/18483#discussion_r290887898
* Avoid using api::WebContents
* Put kRunAsNode in atom_constants
* Remove duplicate settings on upload params
* Fix building on macOS
* Update description for crashpad_pid_check.patch
* Get a site instance related to current one instead of creation a new one
Using `GetRelatedSiteInstance` will keep the relation (same browsing instance) between the current and the new site instance.
* Some relies on preloads in opened window
The fact that, now, we always have an opener for opened windows diables note integration in opened windows, except if `nodeIntegrationInSubFrames` is enabled.
* Add a test on window.opener after cross-orgin navigation
* Make sure to unregisterProtocol in tests
* Introduc and use a NetworkSandbox for tests
* Modify tests about zoom persistence to properly simulate cross-origin navigation
* Revert "Modify tests about zoom persistence to properly simulate cross-origin navigation"
This reverts commit 0a7537f2eb7f183ddec16637e8a2e92a0d600321.
* chore: allow conditional disable of the site instance override patches at runtime
* feat: add app.allowRendererProcessReuse property to allow runtime disable of site instance overrides
spec: add tests for the new allowRendererProcessReuse property
feat: add console warnings / errors for loading non context-aware native modules
* Only error if the patch is disabled
* Warn all the time, this will ship in Electron 7
* fix: ensure the inspector agent is shutdown before cleaning up the node env
* spec: add tests to ensure clean shutdown with connected inspector agent
* Update node_debugger.cc
* spec: add tests for the autoUpdater on macOS that actually test if it works
* spec: add express as dep
* spec: add logic to auto-trust self-signed certificate and not run autoupdate specs on MAS
* build: fix the step name for importing the codesign cert
* chore: update updater spec PR as per feedback
* fix: s/atomBinding/electronBinding
* build: use spawn instead of exec
* test: add test for second-instance event parameter
* robustify getting data from child process
* fix test on windows
* fix lint
* Update api-app-spec.js
* fix package-lock.json
* feat: add support for content scripts 'all_frames' option
* merged content script tests
'all_frames' test now runs on all variants of sandbox/contentIsolation configurations :D
* Add content script injector to sandboxed renderer
* Fix 'getRenderProcessPreferences' binding to the wrong object
* Pass getRenderProcessPreferences to content-scripts-injector
* Emit document-start and document-end events in sandboxed renderer
* Use GetContext from RendererClientBase
* Prevent script context crash caused by lazily initialization
* Remove frame filtering logic for onExit callback
Since we're keeping track of which frames we've injected the bundle into, this logic is redundant.
* Add initial content script tests
* Add contextIsolation variants to content script tests
* Add set include
* Fix already loaded extension error
* Add tests for content scripts 'run_at' options
* Catch script injection eval error when CSP forbids it
This can occur in a rendered sandbox when a CSP is enabled. We'll need to switch to using isolated worlds to fix this.
* Fix content script tests not properly cleaning up extensions
* Fix lint and type errors
* feat: promisify the Cookie API
* chore: update specs to test promisified cookies
* chore: add deprecate wrapper for cookie callback API
* docs: update docs to cookie promise changes
* chore: remove redundant namespace use
* docs: improve cookie example
* docs: restore docs for cookie callback API
* chore: restore cookie callback tests
* fix: syntax of cookie promise return types
* feat: add support for node / preloads in subframes
This feature has delibrately been built / implemented in such a way
that it has minimum impact on existing apps / code-paths.
Without enabling the new "nodeSupportInSubFrames" option basically none of this
new code will be hit.
The things that I believe need extra scrutiny are:
* Introduction of `event.reply` for IPC events and usage of `event.reply` instead of `event.sender.send()`
* Usage of `node::FreeEnvironment(env)` when the new option is enabled in order to avoid memory leaks. I have tested this quite a bit and haven't managed to cause a crash but it is still feature flagged behind the "nodeSupportInSubFrames" flag to avoid potential impact.
Closes#10569Closes#10401Closes#11868Closes#12505Closes#14035
* feat: add support preloads in subframes for sandboxed renderers
* spec: add tests for new nodeSupportInSubFrames option
* spec: fix specs for .reply and ._replyInternal for internal messages
* chore: revert change to use flag instead of environment set size
* chore: clean up subframe impl
* chore: apply suggestions from code review
Co-Authored-By: MarshallOfSound <samuel.r.attard@gmail.com>
* chore: clean up reply usage
* chore: fix TS docs generation
* chore: cleanup after rebase
* chore: rename wrap to add in event fns
Unify the behavior between default app and packaged apps:
- create default application menu unless the app has one
- default window-all-closed handling unless the app handles the event
* fix: emit IPC event in correct context if isolation and sandbox enabled
IPC events were not being delivered to renderer processes when both
`contextIsolation` and `sandbox` were enabled. This is because the
`AtomSandboxedRenderFrameObserver` class was incorrectly using the
`MainWorldScriptContext`, rather than conditionally selecting the
context based on if isolation was enabled.
Fixes#11922