* refactor: don't walk maps twice to remove elements
* refactor: don't walk maps twice to read elements
* refactor: don't walk maps twice to insert elements
* refactor: don't walk map 3x on UvTaskRunner timeout
* refactor: more don't-walk-maps-twice cleanup
* fixup! refactor: don't walk maps twice to insert elements
* refactor: don't walk containers twice when erasing
* refactor: omit excess lookups in RemoteObjectFreer
* chore: update to node 12.4.0
* chore: fix js2c compilation and usage
* update branch reference
* chore: roll node
* refactor: use the new node::options_parser::Parse method
* fix: make node create our context for us so that everything is initialized correctly
* fix: let node do it's thing to the all contexts
We need to let node know about all the contexts that Chromium creates for the renderer processes so that it does not crash when trying to access primordials. Similar to node::NewContext but with an existing context
* chore: roll node
* chore: roll node
* chore: roll node
* chore: roll node
* fix: ensure that _noBrowserGlobals is set before the node bootstrapper runs
Co-authored-by: Jeremy Apthorp <jeremya@chromium.org>