* Refactor app.makeSingleInstance
* new API `app.isPrimaryInstance()`
* new API `app.isSingleInstance()`
* new event `app.on('second-instance')`
* deprecated old syntax `app.makeSingleInstance(cb)`
* deprecated old syntax of `app.makeSingleInstance() --> bool` in favor
of `app.isPrimaryInstance()`
* Fix spec, we don't need process.nextTick hacks any more
* Make deprecation TODO for the return value of makeSingleInstance
* Refactor makeSingleInstance to requestSingleInstanceLock and add appropriate deprecation comments
* I swear this isn't tricking the linter
* Make const
* Add deprecation warnings for release, and add to planned-breaking-changes
BREAKING CHANGE
* Fix timing issue in singleton fixture.
Singleton now sends the "we've started" message out only after it's
received a `'ready'` event from `app`. Previously it sent the message
out immediately, resulting in the parent test trying to manipulate it
before Singleton's event loop was fully bootstrapped.
* Check for graceful exits on Linux, too.
Rewrite the "exits gracefully on macos" spec to run on Linux too.
* Check for graceful exits everywhere.
* Tweak comment
* Better error logging in api-app-spec.js. (#12122)
In the 'exits gracefully' test for app.exit(exitCode),
print the relevant error information if the test fails.
* Run the exit-gracefully test on macOS and Linux.
Windows does not support sending signals, but Node.js offers some
emulation with process.kill(), and subprocess.kill(). Sending signal 0
can be used to test for the existence of a process. Sending SIGINT,
SIGTERM, and SIGKILL cause the unconditional termination of the target
process.
So, we'll need a different approach if we want to test this in win32.
* infrastructure for setLocale via klang
* add documentation for setLocale
* add test for setLocale
* fix spec
* add spec and update docs
* fix carriage feeds on windows
* SetLocale() sets LC_ALL on Linux
* in SetLocale() on Linux, use g_setenv()
* fix tyop: '#ifdef OSX_POSIX'
* make the linter happy
* improvements from review
Chromium already includes the necessary plumbing to manage the
visibility properties and `visibilitychange` event so this gets rid of
most of our custom logic for `BrowserWindow` and `BrowserView`.
Note that `webview` remains unchanged and is still affected by the issues
listed below.
User facing changes:
- The `document` visibility properties and `visibilitychange` event are
now also updated/fired in response to occlusion changes on macOS. In
other words, `document.visibilityState` will now be `hidden` on macOS
if the window is occluded by another window.
- Previously, `visibilitychange` was also fired by *both* Electron and
Chromium in some cases (e.g. when hiding the window). Now it is only
fired by Chromium so you no longer get duplicate events.
- The visiblity state of `BrowserWindow`s created with `{ show: false }`
is now initially `visible` until the window is shown and hidden.
- The visibility state of `BrowserWindow`s with `backgroundThrottling`
disabled is now permanently `visible`.
This should also fix#6860 (but not for `webview`).
- Use `path` module from browser process in sandboxed renderer. This is required
because the return value of `path.join` is platform-specific, and this is an
assumtion of crash-reporter.js which is shared between sandboxed and
non-sandboxed renderers.
- Set `process.platform` and `process.execPath` in sandboxed renderer
environment. This is required to spawn the windows crash service from
sandboxed renderer.
- Use a single temporary directory for all crashReporter tests. This is required
to make tests more deterministic across platforms(since mac's crashpad doesn't
support changing the crash dump directory). Also make a few improvements/fixes
to the `uploadToServer` test.