refactor: use v8::String::Empty()
when creating empty strings (#46372)
refactor: use v8::String::Empty() when creating empty strings Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com> Co-authored-by: Charles Kerr <charles@charleskerr.com>
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65f9f08187
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3 changed files with 4 additions and 4 deletions
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@ -164,7 +164,7 @@ struct Converter<JumpListItem::Type> {
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if (item_val == val)
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return gin::ConvertToV8(isolate, name);
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return gin::ConvertToV8(isolate, "");
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return v8::String::Empty(isolate);
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}
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private:
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@ -255,7 +255,7 @@ struct Converter<JumpListCategory::Type> {
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if (type_val == val)
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return gin::ConvertToV8(isolate, name);
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return gin::ConvertToV8(isolate, "");
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return v8::String::Empty(isolate);
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}
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private:
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@ -30,7 +30,7 @@ struct Converter<electron::BundlerMoverConflictType> {
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case electron::BundlerMoverConflictType::kExistsAndRunning:
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return gin::StringToV8(isolate, "existsAndRunning");
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default:
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return gin::StringToV8(isolate, "");
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return v8::String::Empty(isolate);
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}
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}
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};
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@ -70,7 +70,7 @@ struct Converter<UUID> {
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#if BUILDFLAG(IS_WIN)
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const GUID GUID_NULL = {};
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if (val == GUID_NULL) {
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return StringToV8(isolate, "");
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return v8::String::Empty(isolate);
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} else {
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std::wstring uid = base::win::WStringFromGUID(val);
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return StringToV8(isolate, base::SysWideToUTF8(uid));
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