chore: enable microtask queue per window agent (#36870)
* chore: enable microtask queue per window agent * chore: switch policies on context microtask queue * fix: ensure node::Environment is valid
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19 changed files with 115 additions and 54 deletions
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@ -192,11 +192,11 @@ v8::ModifyCodeGenerationFromStringsResult ModifyCodeGenerationFromStrings(
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void ErrorMessageListener(v8::Local<v8::Message> message,
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v8::Local<v8::Value> data) {
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v8::Isolate* isolate = v8::Isolate::GetCurrent();
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gin_helper::MicrotasksScope microtasks_scope(
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isolate, v8::MicrotasksScope::kDoNotRunMicrotasks);
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node::Environment* env = node::Environment::GetCurrent(isolate);
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if (env) {
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gin_helper::MicrotasksScope microtasks_scope(
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isolate, env->context()->GetMicrotaskQueue(),
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v8::MicrotasksScope::kDoNotRunMicrotasks);
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// Emit the after() hooks now that the exception has been handled.
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// Analogous to node/lib/internal/process/execution.js#L176-L180
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if (env->async_hooks()->fields()[node::AsyncHooks::kAfter]) {
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@ -684,9 +684,10 @@ void NodeBindings::UvRunOnce() {
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// checkpoints after every call into JavaScript. Since we use a different
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// policy in the renderer - switch to `kExplicit` and then drop back to the
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// previous policy value.
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auto old_policy = env->isolate()->GetMicrotasksPolicy();
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DCHECK_EQ(v8::MicrotasksScope::GetCurrentDepth(env->isolate()), 0);
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env->isolate()->SetMicrotasksPolicy(v8::MicrotasksPolicy::kExplicit);
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v8::MicrotaskQueue* microtask_queue = env->context()->GetMicrotaskQueue();
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auto old_policy = microtask_queue->microtasks_policy();
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DCHECK_EQ(microtask_queue->GetMicrotasksScopeDepth(), 0);
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microtask_queue->set_microtasks_policy(v8::MicrotasksPolicy::kExplicit);
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if (browser_env_ != BrowserEnvironment::kBrowser)
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TRACE_EVENT_BEGIN0("devtools.timeline", "FunctionCall");
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@ -697,7 +698,7 @@ void NodeBindings::UvRunOnce() {
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if (browser_env_ != BrowserEnvironment::kBrowser)
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TRACE_EVENT_END0("devtools.timeline", "FunctionCall");
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env->isolate()->SetMicrotasksPolicy(old_policy);
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microtask_queue->set_microtasks_policy(old_policy);
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if (r == 0)
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base::RunLoop().QuitWhenIdle(); // Quit from uv.
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