refactor: migrate deprecated LazyInstance code to NoDestructor (#40927)
* refactor: do not use deprecated NoDestructor in javascript_environment.cc * refactor: do not use deprecated NoDestructor in window_list.cc
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3 changed files with 28 additions and 21 deletions
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@ -14,6 +14,7 @@
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#include "base/bits.h"
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#include "base/command_line.h"
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#include "base/feature_list.h"
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#include "base/no_destructor.h"
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#include "base/task/current_thread.h"
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#include "base/task/single_thread_task_runner.h"
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#include "base/task/thread_pool/initialization_util.h"
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@ -184,9 +185,6 @@ class EnabledStateObserverImpl final
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std::unordered_set<v8::TracingController::TraceStateObserver*> observers_;
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};
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base::LazyInstance<EnabledStateObserverImpl>::Leaky g_trace_state_dispatcher =
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LAZY_INSTANCE_INITIALIZER;
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class TracingControllerImpl : public node::tracing::TracingController {
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public:
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TracingControllerImpl() = default;
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@ -265,11 +263,19 @@ class TracingControllerImpl : public node::tracing::TracingController {
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TRACE_EVENT_API_UPDATE_TRACE_EVENT_DURATION(category_enabled_flag, name,
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traceEventHandle);
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}
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void AddTraceStateObserver(TraceStateObserver* observer) override {
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g_trace_state_dispatcher.Get().AddObserver(observer);
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GetObserverDelegate().AddObserver(observer);
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}
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void RemoveTraceStateObserver(TraceStateObserver* observer) override {
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g_trace_state_dispatcher.Get().RemoveObserver(observer);
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GetObserverDelegate().RemoveObserver(observer);
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}
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private:
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static EnabledStateObserverImpl& GetObserverDelegate() {
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static base::NoDestructor<EnabledStateObserverImpl> instance;
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return *instance;
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}
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};
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@ -7,6 +7,7 @@
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#include <algorithm>
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#include "base/logging.h"
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#include "base/no_destructor.h"
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#include "shell/browser/native_window.h"
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#include "shell/browser/window_list_observer.h"
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@ -24,10 +25,6 @@ std::vector<base::WeakPtr<T>> ConvertToWeakPtrVector(std::vector<T*> raw_ptrs) {
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namespace electron {
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// static
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base::LazyInstance<base::ObserverList<WindowListObserver>>::Leaky
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WindowList::observers_ = LAZY_INSTANCE_INITIALIZER;
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// static
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WindowList* WindowList::instance_ = nullptr;
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@ -55,7 +52,7 @@ void WindowList::AddWindow(NativeWindow* window) {
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WindowVector& windows = GetInstance()->windows_;
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windows.push_back(window);
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for (WindowListObserver& observer : observers_.Get())
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for (WindowListObserver& observer : GetObservers())
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observer.OnWindowAdded(window);
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}
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@ -65,29 +62,29 @@ void WindowList::RemoveWindow(NativeWindow* window) {
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windows.erase(std::remove(windows.begin(), windows.end(), window),
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windows.end());
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for (WindowListObserver& observer : observers_.Get())
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for (WindowListObserver& observer : GetObservers())
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observer.OnWindowRemoved(window);
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if (windows.empty()) {
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for (WindowListObserver& observer : observers_.Get())
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for (WindowListObserver& observer : GetObservers())
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observer.OnWindowAllClosed();
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}
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}
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// static
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void WindowList::WindowCloseCancelled(NativeWindow* window) {
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for (WindowListObserver& observer : observers_.Get())
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for (WindowListObserver& observer : GetObservers())
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observer.OnWindowCloseCancelled(window);
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}
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// static
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void WindowList::AddObserver(WindowListObserver* observer) {
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observers_.Get().AddObserver(observer);
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GetObservers().AddObserver(observer);
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}
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// static
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void WindowList::RemoveObserver(WindowListObserver* observer) {
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observers_.Get().RemoveObserver(observer);
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GetObservers().RemoveObserver(observer);
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}
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// static
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@ -118,4 +115,10 @@ WindowList::WindowList() = default;
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WindowList::~WindowList() = default;
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// static
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base::ObserverList<WindowListObserver>& WindowList::GetObservers() {
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static base::NoDestructor<base::ObserverList<WindowListObserver>> instance;
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return *instance;
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}
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} // namespace electron
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@ -7,7 +7,6 @@
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#include <vector>
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#include "base/lazy_instance.h"
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#include "base/observer_list.h"
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namespace electron {
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@ -49,13 +48,12 @@ class WindowList {
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WindowList();
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~WindowList();
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// A vector of the windows in this list, in the order they were added.
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WindowVector windows_;
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// A list of observers which will be notified of every window addition and
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// removal across all WindowLists.
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static base::LazyInstance<base::ObserverList<WindowListObserver>>::Leaky
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observers_;
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[[nodiscard]] static base::ObserverList<WindowListObserver>& GetObservers();
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// A vector of the windows in this list, in the order they were added.
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WindowVector windows_;
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static WindowList* instance_;
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};
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