feat: Add content script world isolation (#17032)
* Execute content script in isolated world * Inject script into newly created extension worlds * Create new content_script_bundle for extension scripts * Initialize chrome API in content script bundle * Define Chrome extension isolated world ID range 1 << 20 was chosen as it provides a sufficiently large range of IDs for extensions, but also provides a large enough buffer for any user worlds in [1000, 1 << 20). Ultimately this range can be changed if any user application raises it as an issue. * Insert content script CSS into document This now avoids a script wrapper to inject the style sheet. This closely matches the code used by chromium in `ScriptInjection::InjectCss`. * Pass extension ID to isolated world via v8 private
This commit is contained in:
parent
6072da239d
commit
f943db7ad5
11 changed files with 187 additions and 44 deletions
|
@ -34,6 +34,9 @@ class RendererClientBase : public content::ContentRendererClient {
|
|||
virtual void DidClearWindowObject(content::RenderFrame* render_frame);
|
||||
virtual void SetupMainWorldOverrides(v8::Handle<v8::Context> context,
|
||||
content::RenderFrame* render_frame) = 0;
|
||||
virtual void SetupExtensionWorldOverrides(v8::Handle<v8::Context> context,
|
||||
content::RenderFrame* render_frame,
|
||||
int world_id) = 0;
|
||||
|
||||
bool isolated_world() const { return isolated_world_; }
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue