feat: Add content script world isolation (#17032)
* Execute content script in isolated world * Inject script into newly created extension worlds * Create new content_script_bundle for extension scripts * Initialize chrome API in content script bundle * Define Chrome extension isolated world ID range 1 << 20 was chosen as it provides a sufficiently large range of IDs for extensions, but also provides a large enough buffer for any user worlds in [1000, 1 << 20). Ultimately this range can be changed if any user application raises it as an issue. * Insert content script CSS into document This now avoids a script wrapper to inject the style sheet. This closely matches the code used by chromium in `ScriptInjection::InjectCss`. * Pass extension ID to isolated world via v8 private
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11 changed files with 187 additions and 44 deletions
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@ -11,6 +11,7 @@
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#include "base/strings/string16.h"
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#include "content/public/renderer/render_frame_observer.h"
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#include "ipc/ipc_platform_file.h"
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#include "third_party/blink/public/platform/web_isolated_world_ids.h"
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#include "third_party/blink/public/web/web_local_frame.h"
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namespace base {
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@ -21,9 +22,19 @@ namespace atom {
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enum World {
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MAIN_WORLD = 0,
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// Use a high number far away from 0 to not collide with any other world
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// IDs created internally by Chrome.
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ISOLATED_WORLD = 999
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ISOLATED_WORLD = 999,
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// Numbers for isolated worlds for extensions are set in
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// lib/renderer/content-script-injector.ts, and are greater than or equal to
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// this number, up to ISOLATED_WORLD_EXTENSIONS_END.
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ISOLATED_WORLD_EXTENSIONS = 1 << 20,
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// Last valid isolated world ID.
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ISOLATED_WORLD_EXTENSIONS_END =
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blink::IsolatedWorldId::kEmbedderWorldIdLimit - 1
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};
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// Helper class to forward the messages to the client.
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