Fix build/include_what_you_use linter violations in brightray

This commit is contained in:
Kevin Sawicki 2017-05-18 15:06:57 -07:00
parent cfb5b6ac89
commit f193b2b2a6
28 changed files with 60 additions and 4 deletions

View file

@ -4,10 +4,9 @@
#include "common/content_client.h"
#include "common/application_info.h"
#include "base/strings/stringprintf.h"
#include "base/strings/string_util.h"
#include "common/application_info.h"
#include "content/public/common/user_agent.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/resource/resource_bundle.h"

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@ -5,6 +5,8 @@
#ifndef BRIGHTRAY_COMMON_CONTENT_CLIENT_H_
#define BRIGHTRAY_COMMON_CONTENT_CLIENT_H_
#include <string>
#include "base/compiler_specific.h"
#include "content/public/common/content_client.h"

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@ -6,6 +6,7 @@
#define BRIGHTRAY_COMMON_MAIN_DELEGATE_H_
#include <memory>
#include <string>
#include "base/macros.h"
#include "content/public/app/content_main_delegate.h"