Fix build/include_what_you_use linter violations in brightray

This commit is contained in:
Kevin Sawicki 2017-05-18 15:06:57 -07:00
parent cfb5b6ac89
commit f193b2b2a6
28 changed files with 60 additions and 4 deletions

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@ -6,6 +6,9 @@
#include "browser/win/notification_presenter_win.h"
#include <string>
#include <vector>
#include "base/files/file_util.h"
#include "base/md5.h"
#include "base/strings/utf_string_conversions.h"

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@ -1,4 +1,7 @@
#include "browser/win/notification_presenter_win7.h"
#include <string>
#include "browser/win/win32_notification.h"
namespace brightray {

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@ -1,6 +1,10 @@
#define WIN32_LEAN_AND_MEAN
#include "browser/win/win32_notification.h"
#include <windows.h>
#include <string>
#include "third_party/skia/include/core/SkBitmap.h"
namespace brightray {

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@ -12,6 +12,7 @@
#include <windows.h>
#include <windows.ui.notifications.h>
#include <wrl/implements.h>
#include <string>
#include "browser/notification.h"