Merge pull request #10293 from electron/notification-sounds
Add support for soundName in main process notifications
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commit
f17bd040ad
5 changed files with 35 additions and 1 deletions
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@ -67,6 +67,7 @@ Notification::Notification(v8::Isolate* isolate,
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opts.Get("replyPlaceholder", &reply_placeholder_);
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opts.Get("hasReply", &has_reply_);
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opts.Get("actions", &actions_);
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opts.Get("sound", &sound_);
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}
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}
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@ -113,6 +114,10 @@ std::vector<brightray::NotificationAction> Notification::GetActions() const {
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return actions_;
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}
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base::string16 Notification::GetSound() const {
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return sound_;
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}
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// Setters
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void Notification::SetTitle(const base::string16& new_title) {
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title_ = new_title;
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@ -143,6 +148,10 @@ void Notification::SetActions(
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actions_ = actions;
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}
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void Notification::SetSound(const base::string16& new_sound) {
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sound_ = new_sound;
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}
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void Notification::NotificationAction(int index) {
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Emit("action", index);
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}
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@ -181,6 +190,7 @@ void Notification::Show() {
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options.has_reply = has_reply_;
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options.reply_placeholder = reply_placeholder_;
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options.actions = actions_;
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options.sound = sound_;
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notification_->Show(options);
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}
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}
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@ -207,7 +217,9 @@ void Notification::BuildPrototype(v8::Isolate* isolate,
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.SetProperty("hasReply", &Notification::GetHasReply,
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&Notification::SetHasReply)
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.SetProperty("actions", &Notification::GetActions,
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&Notification::SetActions);
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&Notification::SetActions)
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.SetProperty("sound", &Notification::GetSound,
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&Notification::SetSound);
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}
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} // namespace api
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@ -54,6 +54,7 @@ class Notification : public mate::TrackableObject<Notification>,
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base::string16 GetReplyPlaceholder() const;
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bool GetHasReply() const;
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std::vector<brightray::NotificationAction> GetActions() const;
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base::string16 GetSound() const;
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// Prop Setters
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void SetTitle(const base::string16& new_title);
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@ -63,6 +64,7 @@ class Notification : public mate::TrackableObject<Notification>,
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void SetReplyPlaceholder(const base::string16& new_reply_placeholder);
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void SetHasReply(bool new_has_reply);
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void SetActions(const std::vector<brightray::NotificationAction>& actions);
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void SetSound(const base::string16& sound);
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private:
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base::string16 title_;
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@ -75,6 +77,7 @@ class Notification : public mate::TrackableObject<Notification>,
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base::string16 reply_placeholder_;
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bool has_reply_ = false;
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std::vector<brightray::NotificationAction> actions_;
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base::string16 sound_;
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brightray::NotificationPresenter* presenter_;
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@ -39,6 +39,8 @@ void CocoaNotification::Show(const NotificationOptions& options) {
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if (options.silent) {
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[notification_ setSoundName:nil];
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} else if (options.sound != nil) {
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[notification_ setSoundName:base::SysUTF16ToNSString(options.sound)];
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} else {
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[notification_ setSoundName:NSUserNotificationDefaultSoundName];
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}
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@ -33,6 +33,7 @@ struct NotificationOptions {
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bool silent;
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bool has_reply;
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base::string16 reply_placeholder;
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base::string16 sound;
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std::vector<NotificationAction> actions;
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};
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@ -37,6 +37,7 @@ Returns `Boolean` - Whether or not desktop notifications are supported on the cu
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* `icon` [NativeImage](native-image.md) - (optional) An icon to use in the notification
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* `hasReply` Boolean - (optional) Whether or not to add an inline reply option to the notification. _macOS_
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* `replyPlaceholder` String - (optional) The placeholder to write in the inline reply input field. _macOS_
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* `sound` String - (optional) The name of the sound file to play when the notification is shown. _macOS_
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* `actions` [NotificationAction[]](structures/notification-action.md) - (optional) Actions to add to the notification. Please read the available actions and limitations in the `NotificationAction` documentation _macOS_
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@ -102,3 +103,18 @@ Immediately shows the notification to the user, please note this means unlike th
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HTML5 Notification implementation, simply instantiating a `new Notification` does
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not immediately show it to the user, you need to call this method before the OS
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will display it.
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### Playing Sounds
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On macOS, you can specify the name of the sound you'd like to play when the
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notification is shown. Any of the default sounds (under System Preferences >
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Sound) can be used, in addition to custom sound files. Be sure that the sound
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file is copied under the app bundle (e.g., `YourApp.app/Contents/Resources`),
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or one of the following locations:
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* `~/Library/Sounds`
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* `/Library/Sounds`
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* `/Network/Library/Sounds`
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* `/System/Library/Sounds`
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See the [`NSSound`](https://developer.apple.com/documentation/appkit/nssound) docs for more information.
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