fix: revert enabling WASM trap handlers in all Node.js processes (#48975)

Revert "fix: enable wasm trap handlers in all Node.js processes (#48788)"

This reverts commit ca0b46b4130a8b48ab0b402ea16efe1ce655044f.

Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Keeley Hammond <khammond@slack-corp.com>
This commit is contained in:
trop[bot] 2025-11-14 18:56:50 -08:00 committed by GitHub
commit eecca2cb19
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5 changed files with 47 additions and 73 deletions

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@ -6,6 +6,7 @@
#include <algorithm>
#include "base/base_switches.h"
#include "base/command_line.h"
#include "base/containers/contains.h"
#include "content/public/renderer/render_frame.h"
@ -17,7 +18,6 @@
#include "shell/common/node_includes.h"
#include "shell/common/node_util.h"
#include "shell/common/options_switches.h"
#include "shell/common/v8_util.h"
#include "shell/renderer/electron_render_frame_observer.h"
#include "shell/renderer/web_worker_observer.h"
#include "third_party/blink/public/common/web_preferences/web_preferences.h"
@ -26,6 +26,13 @@
#include "third_party/blink/renderer/core/execution_context/execution_context.h" // nogncheck
#include "third_party/blink/renderer/core/frame/web_local_frame_impl.h" // nogncheck
#if BUILDFLAG(IS_LINUX) && (defined(ARCH_CPU_X86_64) || defined(ARCH_CPU_ARM64))
#define ENABLE_WEB_ASSEMBLY_TRAP_HANDLER_LINUX
#include "components/crash/core/app/crashpad.h" // nogncheck
#include "content/public/common/content_switches.h"
#include "v8/include/v8-wasm-trap-handler-posix.h"
#endif
namespace electron {
ElectronRendererClient::ElectronRendererClient()
@ -240,9 +247,45 @@ void ElectronRendererClient::WillDestroyWorkerContextOnWorkerThread(
}
void ElectronRendererClient::SetUpWebAssemblyTrapHandler() {
// content/renderer layer already takes care of the feature flag detection
// so no need to check for features::kWebAssemblyTrapHandler here.
electron::SetUpWebAssemblyTrapHandler();
// See CL:5372409 - copied from ShellContentRendererClient.
#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC)
// Mac and Windows use the default implementation (where the default v8 trap
// handler gets set up).
ContentRendererClient::SetUpWebAssemblyTrapHandler();
return;
#elif defined(ENABLE_WEB_ASSEMBLY_TRAP_HANDLER_LINUX)
const bool crash_reporter_enabled =
crash_reporter::GetHandlerSocket(nullptr, nullptr);
if (crash_reporter_enabled) {
// If either --enable-crash-reporter or --enable-crash-reporter-for-testing
// is enabled it should take care of signal handling for us, use the default
// implementation which doesn't register an additional handler.
ContentRendererClient::SetUpWebAssemblyTrapHandler();
return;
}
const bool use_v8_default_handler =
base::CommandLine::ForCurrentProcess()->HasSwitch(
::switches::kDisableInProcessStackTraces);
if (use_v8_default_handler) {
// There is no signal handler yet, but it's okay if v8 registers one.
v8::V8::EnableWebAssemblyTrapHandler(/*use_v8_signal_handler=*/true);
return;
}
if (base::debug::SetStackDumpFirstChanceCallback(
v8::TryHandleWebAssemblyTrapPosix)) {
// Crashpad and Breakpad are disabled, but the in-process stack dump
// handlers are enabled, so set the callback on the stack dump handlers.
v8::V8::EnableWebAssemblyTrapHandler(/*use_v8_signal_handler=*/false);
return;
}
// As the registration of the callback failed, we don't enable trap
// handlers.
#endif // defined(ENABLE_WEB_ASSEMBLY_TRAP_HANDLER_LINUX)
}
node::Environment* ElectronRendererClient::GetEnvironment(