[Win] Ship with Chromium's menu library.
I will hack it.
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6 changed files with 1177 additions and 0 deletions
5
atom.gyp
5
atom.gyp
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@ -108,6 +108,11 @@
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'browser/ui/message_box_win.cc',
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'browser/ui/message_box_win.cc',
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'browser/ui/nsalert_synchronous_sheet_mac.h',
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'browser/ui/nsalert_synchronous_sheet_mac.h',
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'browser/ui/nsalert_synchronous_sheet_mac.mm',
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'browser/ui/nsalert_synchronous_sheet_mac.mm',
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'browser/ui/win/menu_2.cc',
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'browser/ui/win/menu_2.h',
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'browser/ui/win/menu_wrapper.h',
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'browser/ui/win/native_menu_win.cc',
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'browser/ui/win/native_menu_win.h',
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'browser/window_list.cc',
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'browser/window_list.cc',
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'browser/window_list.h',
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'browser/window_list.h',
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'browser/window_list_observer.h',
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'browser/window_list_observer.h',
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64
browser/ui/win/menu_2.cc
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64
browser/ui/win/menu_2.cc
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// Copyright (c) 2013 GitHub, Inc. All rights reserved.
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "browser/ui/win/menu_2.h"
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#include "ui/base/models/menu_model.h"
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#include "ui/views/controls/menu/menu_listener.h"
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// Really bad hack here, renaming all class names would be too much work.
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using namespace views; // NOLINT
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namespace atom {
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Menu2::Menu2(ui::MenuModel* model)
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: model_(model),
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wrapper_(MenuWrapper::CreateWrapper(model)) {
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Rebuild();
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}
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Menu2::~Menu2() {}
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HMENU Menu2::GetNativeMenu() const {
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return wrapper_->GetNativeMenu();
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}
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void Menu2::RunMenuAt(const gfx::Point& point, Alignment alignment) {
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wrapper_->RunMenuAt(point, alignment);
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}
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void Menu2::RunContextMenuAt(const gfx::Point& point) {
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RunMenuAt(point, ALIGN_TOPLEFT);
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}
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void Menu2::CancelMenu() {
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wrapper_->CancelMenu();
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}
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void Menu2::Rebuild() {
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wrapper_->Rebuild(NULL);
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}
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void Menu2::UpdateStates() {
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wrapper_->UpdateStates();
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}
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MenuWrapper::MenuAction Menu2::GetMenuAction() const {
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return wrapper_->GetMenuAction();
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}
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void Menu2::AddMenuListener(MenuListener* listener) {
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wrapper_->AddMenuListener(listener);
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}
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void Menu2::RemoveMenuListener(MenuListener* listener) {
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wrapper_->RemoveMenuListener(listener);
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}
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void Menu2::SetMinimumWidth(int width) {
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wrapper_->SetMinimumWidth(width);
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}
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} // namespace atom
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95
browser/ui/win/menu_2.h
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95
browser/ui/win/menu_2.h
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// Copyright (c) 2013 GitHub, Inc. All rights reserved.
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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BROWSER_UI_WIN_MENU_2_H_
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#define BROWSER_UI_WIN_MENU_2_H_
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#include "base/basictypes.h"
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#include "base/memory/scoped_ptr.h"
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#include "browser/ui/win/menu_wrapper.h"
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#include "ui/gfx/native_widget_types.h"
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namespace gfx {
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class Point;
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}
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namespace ui {
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class MenuModel;
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}
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namespace atom {
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// A menu. Populated from a model, and relies on a delegate to execute commands.
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//
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// WARNING: do NOT create and use Menu2 on the stack. Menu2 notifies the model
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// of selection AFTER a delay. This means that if use a Menu2 on the stack
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// ActivatedAt is never invoked.
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class Menu2 {
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public:
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// How the menu is aligned relative to the point it is shown at.
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// The alignment is reversed by menu if text direction is right to left.
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enum Alignment {
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ALIGN_TOPLEFT,
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ALIGN_TOPRIGHT
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};
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// Creates a new menu populated with the contents of |model|.
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// WARNING: this populates the menu on construction by invoking methods on
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// the model. As such, it is typically not safe to use this as the model
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// from the constructor. EG:
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// MyClass : menu_(this) {}
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// is likely to have problems.
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explicit Menu2(ui::MenuModel* model);
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virtual ~Menu2();
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// Runs the menu at the specified point. This method blocks until done.
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// RunContextMenuAt is the same, but the alignment is the default for a
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// context menu.
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void RunMenuAt(const gfx::Point& point, Alignment alignment);
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void RunContextMenuAt(const gfx::Point& point);
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// Cancels the active menu.
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void CancelMenu();
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// Called when the model supplying data to this menu has changed, and the menu
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// must be rebuilt.
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void Rebuild();
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// Called when the states of the menu items in the menu should be refreshed
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// from the model.
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void UpdateStates();
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// For submenus.
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HMENU GetNativeMenu() const;
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// Get the result of the last call to RunMenuAt to determine whether an
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// item was selected, the user navigated to a next or previous menu, or
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// nothing.
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MenuWrapper::MenuAction GetMenuAction() const;
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// Add a listener to receive a callback when the menu opens.
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void AddMenuListener(views::MenuListener* listener);
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// Remove a menu listener.
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void RemoveMenuListener(views::MenuListener* listener);
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// Accessors.
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ui::MenuModel* model() const { return model_; }
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// Sets the minimum width of the menu.
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void SetMinimumWidth(int width);
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private:
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ui::MenuModel* model_;
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// The object that actually implements the menu.
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scoped_ptr<MenuWrapper> wrapper_;
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DISALLOW_COPY_AND_ASSIGN(Menu2);
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};
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} // namespace atom
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#endif // BROWSER_UI_WIN_MENU_2_H_
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76
browser/ui/win/menu_wrapper.h
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76
browser/ui/win/menu_wrapper.h
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// Copyright (c) 2013 GitHub, Inc. All rights reserved.
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BROWSER_UI_WIN_MENU_WRAPPER_H_
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#define BROWSER_UI_WIN_MENU_WRAPPER_H_
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#include "ui/gfx/native_widget_types.h"
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namespace gfx {
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class Point;
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}
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namespace ui {
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class MenuModel;
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}
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namespace views {
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class MenuInsertionDelegateWin;
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class MenuListener;
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}
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namespace atom {
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// An interface that wraps an object that implements a menu.
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class MenuWrapper {
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public:
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// All of the possible actions that can result from RunMenuAt.
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enum MenuAction {
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MENU_ACTION_NONE, // Menu cancelled, or never opened.
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MENU_ACTION_SELECTED, // An item was selected.
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MENU_ACTION_PREVIOUS, // User wants to navigate to the previous menu.
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MENU_ACTION_NEXT, // User wants to navigate to the next menu.
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};
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virtual ~MenuWrapper() {}
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// Creates the appropriate instance of this wrapper for the current platform.
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static MenuWrapper* CreateWrapper(ui::MenuModel* model);
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// Runs the menu at the specified point. This blocks until done.
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virtual void RunMenuAt(const gfx::Point& point, int alignment) = 0;
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// Cancels the active menu.
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virtual void CancelMenu() = 0;
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// Called when the model supplying data to this menu has changed, and the menu
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// must be rebuilt.
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virtual void Rebuild(views::MenuInsertionDelegateWin* delegate) = 0;
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// Called when the states of the items in the menu must be updated from the
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// model.
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virtual void UpdateStates() = 0;
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// Retrieve a native menu handle.
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virtual HMENU GetNativeMenu() const = 0;
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// Get the result of the last call to RunMenuAt to determine whether an
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// item was selected, the user navigated to a next or previous menu, or
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// nothing.
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virtual MenuAction GetMenuAction() const = 0;
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// Add a listener to receive a callback when the menu opens.
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virtual void AddMenuListener(views::MenuListener* listener) = 0;
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// Remove a menu listener.
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virtual void RemoveMenuListener(views::MenuListener* listener) = 0;
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// Sets the minimum width of the menu.
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virtual void SetMinimumWidth(int width) = 0;
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};
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} // namespace atom
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#endif // BROWSER_UI_WIN_MENU_WRAPPER_H_
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768
browser/ui/win/native_menu_win.cc
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768
browser/ui/win/native_menu_win.cc
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "browser/ui/win/native_menu_win.h"
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#include <Windowsx.h>
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#include "base/bind.h"
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#include "base/logging.h"
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#include "base/message_loop.h"
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#include "base/stl_util.h"
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#include "base/string_util.h"
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#include "base/win/wrapped_window_proc.h"
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#include "browser/ui/win/menu_2.h"
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#include "ui/base/accelerators/accelerator.h"
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#include "ui/base/keycodes/keyboard_codes.h"
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#include "ui/base/l10n/l10n_util.h"
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#include "ui/base/l10n/l10n_util_win.h"
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#include "ui/base/models/menu_model.h"
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#include "ui/base/win/hwnd_util.h"
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#include "ui/gfx/canvas.h"
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#include "ui/gfx/font.h"
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#include "ui/gfx/image/image.h"
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#include "ui/gfx/image/image_skia.h"
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#include "ui/gfx/rect.h"
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#include "ui/native_theme/native_theme.h"
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#include "ui/native_theme/native_theme_win.h"
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#include "ui/views/controls/menu/menu_config.h"
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#include "ui/views/controls/menu/menu_insertion_delegate_win.h"
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#include "ui/views/controls/menu/menu_listener.h"
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using ui::NativeTheme;
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// Really bad hack here, renaming all class names would be too much work.
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using namespace views; // NOLINT
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namespace atom {
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// The width of an icon, including the pixels between the icon and
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// the item label.
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static const int kIconWidth = 23;
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// Margins between the top of the item and the label.
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static const int kItemTopMargin = 3;
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// Margins between the bottom of the item and the label.
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static const int kItemBottomMargin = 4;
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// Margins between the left of the item and the icon.
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static const int kItemLeftMargin = 4;
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// Margins between the right of the item and the label.
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static const int kItemRightMargin = 10;
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// The width for displaying the sub-menu arrow.
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static const int kArrowWidth = 10;
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struct NativeMenuWin::ItemData {
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// The Windows API requires that whoever creates the menus must own the
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// strings used for labels, and keep them around for the lifetime of the
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// created menu. So be it.
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string16 label;
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// Someone needs to own submenus, it may as well be us.
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scoped_ptr<Menu2> submenu;
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// We need a pointer back to the containing menu in various circumstances.
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NativeMenuWin* native_menu_win;
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// The index of the item within the menu's model.
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int model_index;
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};
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// Returns the NativeMenuWin for a particular HMENU.
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static NativeMenuWin* GetNativeMenuWinFromHMENU(HMENU hmenu) {
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MENUINFO mi = {0};
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mi.cbSize = sizeof(mi);
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mi.fMask = MIM_MENUDATA | MIM_STYLE;
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GetMenuInfo(hmenu, &mi);
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return reinterpret_cast<NativeMenuWin*>(mi.dwMenuData);
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}
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// A window that receives messages from Windows relevant to the native menu
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// structure we have constructed in NativeMenuWin.
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class NativeMenuWin::MenuHostWindow {
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public:
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explicit MenuHostWindow(NativeMenuWin* parent) : parent_(parent) {
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RegisterClass();
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hwnd_ = CreateWindowEx(l10n_util::GetExtendedStyles(), kWindowClassName,
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L"", 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
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ui::CheckWindowCreated(hwnd_);
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ui::SetWindowUserData(hwnd_, this);
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}
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~MenuHostWindow() {
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DestroyWindow(hwnd_);
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}
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HWND hwnd() const { return hwnd_; }
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private:
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static const wchar_t* kWindowClassName;
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void RegisterClass() {
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static bool registered = false;
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if (registered)
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return;
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WNDCLASSEX window_class;
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base::win::InitializeWindowClass(
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kWindowClassName,
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&base::win::WrappedWindowProc<MenuHostWindowProc>,
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CS_DBLCLKS,
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0,
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0,
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NULL,
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reinterpret_cast<HBRUSH>(COLOR_WINDOW+1),
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NULL,
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NULL,
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NULL,
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&window_class);
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ATOM clazz = RegisterClassEx(&window_class);
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CHECK(clazz);
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registered = true;
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}
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// Converts the WPARAM value passed to WM_MENUSELECT into an index
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// corresponding to the menu item that was selected.
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int GetMenuItemIndexFromWPARAM(HMENU menu, WPARAM w_param) const {
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int count = GetMenuItemCount(menu);
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// For normal command menu items, Windows passes a command id as the LOWORD
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// of WPARAM for WM_MENUSELECT. We need to walk forward through the menu
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// items to find an item with a matching ID. Ugh!
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for (int i = 0; i < count; ++i) {
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||||||
|
MENUITEMINFO mii = {0};
|
||||||
|
mii.cbSize = sizeof(mii);
|
||||||
|
mii.fMask = MIIM_ID;
|
||||||
|
GetMenuItemInfo(menu, i, MF_BYPOSITION, &mii);
|
||||||
|
if (mii.wID == w_param)
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
// If we didn't find a matching command ID, this means a submenu has been
|
||||||
|
// selected instead, and rather than passing a command ID in
|
||||||
|
// LOWORD(w_param), Windows has actually passed us a position, so we just
|
||||||
|
// return it.
|
||||||
|
return w_param;
|
||||||
|
}
|
||||||
|
|
||||||
|
NativeMenuWin::ItemData* GetItemData(ULONG_PTR item_data) {
|
||||||
|
return reinterpret_cast<NativeMenuWin::ItemData*>(item_data);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called when the user selects a specific item.
|
||||||
|
void OnMenuCommand(int position, HMENU menu) {
|
||||||
|
NativeMenuWin* menu_win = GetNativeMenuWinFromHMENU(menu);
|
||||||
|
ui::MenuModel* model = menu_win->model_;
|
||||||
|
NativeMenuWin* root_menu = menu_win;
|
||||||
|
while (root_menu->parent_)
|
||||||
|
root_menu = root_menu->parent_;
|
||||||
|
|
||||||
|
// Only notify the model if it didn't already send out notification.
|
||||||
|
// See comment in MenuMessageHook for details.
|
||||||
|
if (root_menu->menu_action_ == MenuWrapper::MENU_ACTION_NONE)
|
||||||
|
model->ActivatedAt(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called as the user moves their mouse or arrows through the contents of the
|
||||||
|
// menu.
|
||||||
|
void OnMenuSelect(WPARAM w_param, HMENU menu) {
|
||||||
|
if (!menu)
|
||||||
|
return; // menu is null when closing on XP.
|
||||||
|
|
||||||
|
int position = GetMenuItemIndexFromWPARAM(menu, w_param);
|
||||||
|
if (position >= 0)
|
||||||
|
GetNativeMenuWinFromHMENU(menu)->model_->HighlightChangedTo(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called by Windows to measure the size of an owner-drawn menu item.
|
||||||
|
void OnMeasureItem(WPARAM w_param, MEASUREITEMSTRUCT* measure_item_struct) {
|
||||||
|
NativeMenuWin::ItemData* data = GetItemData(measure_item_struct->itemData);
|
||||||
|
if (data) {
|
||||||
|
gfx::Font font;
|
||||||
|
measure_item_struct->itemWidth = font.GetStringWidth(data->label) +
|
||||||
|
kIconWidth + kItemLeftMargin + kItemRightMargin -
|
||||||
|
GetSystemMetrics(SM_CXMENUCHECK);
|
||||||
|
if (data->submenu.get())
|
||||||
|
measure_item_struct->itemWidth += kArrowWidth;
|
||||||
|
// If the label contains an accelerator, make room for tab.
|
||||||
|
if (data->label.find(L'\t') != string16::npos)
|
||||||
|
measure_item_struct->itemWidth += font.GetStringWidth(L" ");
|
||||||
|
measure_item_struct->itemHeight =
|
||||||
|
font.GetHeight() + kItemBottomMargin + kItemTopMargin;
|
||||||
|
} else {
|
||||||
|
// Measure separator size.
|
||||||
|
measure_item_struct->itemHeight = GetSystemMetrics(SM_CYMENU) / 2;
|
||||||
|
measure_item_struct->itemWidth = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called by Windows to paint an owner-drawn menu item.
|
||||||
|
void OnDrawItem(UINT w_param, DRAWITEMSTRUCT* draw_item_struct) {
|
||||||
|
HDC dc = draw_item_struct->hDC;
|
||||||
|
COLORREF prev_bg_color, prev_text_color;
|
||||||
|
|
||||||
|
// Set background color and text color
|
||||||
|
if (draw_item_struct->itemState & ODS_SELECTED) {
|
||||||
|
prev_bg_color = SetBkColor(dc, GetSysColor(COLOR_HIGHLIGHT));
|
||||||
|
prev_text_color = SetTextColor(dc, GetSysColor(COLOR_HIGHLIGHTTEXT));
|
||||||
|
} else {
|
||||||
|
prev_bg_color = SetBkColor(dc, GetSysColor(COLOR_MENU));
|
||||||
|
if (draw_item_struct->itemState & ODS_DISABLED)
|
||||||
|
prev_text_color = SetTextColor(dc, GetSysColor(COLOR_GRAYTEXT));
|
||||||
|
else
|
||||||
|
prev_text_color = SetTextColor(dc, GetSysColor(COLOR_MENUTEXT));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (draw_item_struct->itemData) {
|
||||||
|
NativeMenuWin::ItemData* data = GetItemData(draw_item_struct->itemData);
|
||||||
|
// Draw the background.
|
||||||
|
HBRUSH hbr = CreateSolidBrush(GetBkColor(dc));
|
||||||
|
FillRect(dc, &draw_item_struct->rcItem, hbr);
|
||||||
|
DeleteObject(hbr);
|
||||||
|
|
||||||
|
// Draw the label.
|
||||||
|
RECT rect = draw_item_struct->rcItem;
|
||||||
|
rect.top += kItemTopMargin;
|
||||||
|
// Should we add kIconWidth only when icon.width() != 0 ?
|
||||||
|
rect.left += kItemLeftMargin + kIconWidth;
|
||||||
|
rect.right -= kItemRightMargin;
|
||||||
|
UINT format = DT_TOP | DT_SINGLELINE;
|
||||||
|
// Check whether the mnemonics should be underlined.
|
||||||
|
BOOL underline_mnemonics;
|
||||||
|
SystemParametersInfo(SPI_GETKEYBOARDCUES, 0, &underline_mnemonics, 0);
|
||||||
|
if (!underline_mnemonics)
|
||||||
|
format |= DT_HIDEPREFIX;
|
||||||
|
gfx::Font font;
|
||||||
|
HGDIOBJ old_font =
|
||||||
|
static_cast<HFONT>(SelectObject(dc, font.GetNativeFont()));
|
||||||
|
|
||||||
|
// If an accelerator is specified (with a tab delimiting the rest of the
|
||||||
|
// label from the accelerator), we have to justify the fist part on the
|
||||||
|
// left and the accelerator on the right.
|
||||||
|
// TODO(jungshik): This will break in RTL UI. Currently, he/ar use the
|
||||||
|
// window system UI font and will not hit here.
|
||||||
|
string16 label = data->label;
|
||||||
|
string16 accel;
|
||||||
|
string16::size_type tab_pos = label.find(L'\t');
|
||||||
|
if (tab_pos != string16::npos) {
|
||||||
|
accel = label.substr(tab_pos);
|
||||||
|
label = label.substr(0, tab_pos);
|
||||||
|
}
|
||||||
|
DrawTextEx(dc, const_cast<wchar_t*>(label.data()),
|
||||||
|
static_cast<int>(label.size()), &rect, format | DT_LEFT, NULL);
|
||||||
|
if (!accel.empty())
|
||||||
|
DrawTextEx(dc, const_cast<wchar_t*>(accel.data()),
|
||||||
|
static_cast<int>(accel.size()), &rect,
|
||||||
|
format | DT_RIGHT, NULL);
|
||||||
|
SelectObject(dc, old_font);
|
||||||
|
|
||||||
|
ui::MenuModel::ItemType type =
|
||||||
|
data->native_menu_win->model_->GetTypeAt(data->model_index);
|
||||||
|
|
||||||
|
// Draw the icon after the label, otherwise it would be covered
|
||||||
|
// by the label.
|
||||||
|
gfx::Image icon;
|
||||||
|
if (data->native_menu_win->model_->GetIconAt(data->model_index, &icon)) {
|
||||||
|
// We currently don't support items with both icons and checkboxes.
|
||||||
|
const gfx::ImageSkia* skia_icon = icon.ToImageSkia();
|
||||||
|
DCHECK(type != ui::MenuModel::TYPE_CHECK);
|
||||||
|
gfx::Canvas canvas(
|
||||||
|
skia_icon->GetRepresentation(ui::SCALE_FACTOR_100P),
|
||||||
|
false);
|
||||||
|
skia::DrawToNativeContext(
|
||||||
|
canvas.sk_canvas(), dc,
|
||||||
|
draw_item_struct->rcItem.left + kItemLeftMargin,
|
||||||
|
draw_item_struct->rcItem.top + (draw_item_struct->rcItem.bottom -
|
||||||
|
draw_item_struct->rcItem.top - skia_icon->height()) / 2, NULL);
|
||||||
|
} else if (type == ui::MenuModel::TYPE_CHECK &&
|
||||||
|
data->native_menu_win->model_->IsItemCheckedAt(
|
||||||
|
data->model_index)) {
|
||||||
|
// Manually render a checkbox.
|
||||||
|
ui::NativeThemeWin* native_theme = ui::NativeThemeWin::instance();
|
||||||
|
const MenuConfig& config = MenuConfig::instance(native_theme);
|
||||||
|
NativeTheme::State state;
|
||||||
|
if (draw_item_struct->itemState & ODS_DISABLED) {
|
||||||
|
state = NativeTheme::kDisabled;
|
||||||
|
} else {
|
||||||
|
state = draw_item_struct->itemState & ODS_SELECTED ?
|
||||||
|
NativeTheme::kHovered : NativeTheme::kNormal;
|
||||||
|
}
|
||||||
|
int height =
|
||||||
|
draw_item_struct->rcItem.bottom - draw_item_struct->rcItem.top;
|
||||||
|
int icon_y = kItemTopMargin +
|
||||||
|
(height - kItemTopMargin - kItemBottomMargin -
|
||||||
|
config.check_height) / 2;
|
||||||
|
gfx::Canvas canvas(gfx::Size(config.check_width, config.check_height),
|
||||||
|
ui::SCALE_FACTOR_100P,
|
||||||
|
false);
|
||||||
|
NativeTheme::ExtraParams extra;
|
||||||
|
extra.menu_check.is_radio = false;
|
||||||
|
gfx::Rect bounds(0, 0, config.check_width, config.check_height);
|
||||||
|
|
||||||
|
// Draw the background and the check.
|
||||||
|
native_theme->Paint(
|
||||||
|
canvas.sk_canvas(), NativeTheme::kMenuCheckBackground,
|
||||||
|
state, bounds, extra);
|
||||||
|
native_theme->Paint(
|
||||||
|
canvas.sk_canvas(), NativeTheme::kMenuCheck, state, bounds, extra);
|
||||||
|
|
||||||
|
// Draw checkbox to menu.
|
||||||
|
skia::DrawToNativeContext(canvas.sk_canvas(), dc,
|
||||||
|
draw_item_struct->rcItem.left + kItemLeftMargin,
|
||||||
|
draw_item_struct->rcItem.top + (draw_item_struct->rcItem.bottom -
|
||||||
|
draw_item_struct->rcItem.top - config.check_height) / 2, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
// Draw the separator
|
||||||
|
draw_item_struct->rcItem.top +=
|
||||||
|
(draw_item_struct->rcItem.bottom - draw_item_struct->rcItem.top) / 3;
|
||||||
|
DrawEdge(dc, &draw_item_struct->rcItem, EDGE_ETCHED, BF_TOP);
|
||||||
|
}
|
||||||
|
|
||||||
|
SetBkColor(dc, prev_bg_color);
|
||||||
|
SetTextColor(dc, prev_text_color);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ProcessWindowMessage(HWND window,
|
||||||
|
UINT message,
|
||||||
|
WPARAM w_param,
|
||||||
|
LPARAM l_param,
|
||||||
|
LRESULT* l_result) {
|
||||||
|
switch (message) {
|
||||||
|
case WM_MENUCOMMAND:
|
||||||
|
OnMenuCommand(w_param, reinterpret_cast<HMENU>(l_param));
|
||||||
|
*l_result = 0;
|
||||||
|
return true;
|
||||||
|
case WM_MENUSELECT:
|
||||||
|
OnMenuSelect(LOWORD(w_param), reinterpret_cast<HMENU>(l_param));
|
||||||
|
*l_result = 0;
|
||||||
|
return true;
|
||||||
|
case WM_MEASUREITEM:
|
||||||
|
OnMeasureItem(w_param, reinterpret_cast<MEASUREITEMSTRUCT*>(l_param));
|
||||||
|
*l_result = 0;
|
||||||
|
return true;
|
||||||
|
case WM_DRAWITEM:
|
||||||
|
OnDrawItem(w_param, reinterpret_cast<DRAWITEMSTRUCT*>(l_param));
|
||||||
|
*l_result = 0;
|
||||||
|
return true;
|
||||||
|
// TODO(beng): bring over owner draw from old menu system.
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static LRESULT CALLBACK MenuHostWindowProc(HWND window,
|
||||||
|
UINT message,
|
||||||
|
WPARAM w_param,
|
||||||
|
LPARAM l_param) {
|
||||||
|
MenuHostWindow* host =
|
||||||
|
reinterpret_cast<MenuHostWindow*>(ui::GetWindowUserData(window));
|
||||||
|
// host is null during initial construction.
|
||||||
|
LRESULT l_result = 0;
|
||||||
|
if (!host || !host->ProcessWindowMessage(window, message, w_param, l_param,
|
||||||
|
&l_result)) {
|
||||||
|
return DefWindowProc(window, message, w_param, l_param);
|
||||||
|
}
|
||||||
|
return l_result;
|
||||||
|
}
|
||||||
|
|
||||||
|
HWND hwnd_;
|
||||||
|
NativeMenuWin* parent_;
|
||||||
|
|
||||||
|
DISALLOW_COPY_AND_ASSIGN(MenuHostWindow);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct NativeMenuWin::HighlightedMenuItemInfo {
|
||||||
|
HighlightedMenuItemInfo()
|
||||||
|
: has_parent(false),
|
||||||
|
has_submenu(false),
|
||||||
|
menu(NULL),
|
||||||
|
position(-1) {
|
||||||
|
}
|
||||||
|
|
||||||
|
bool has_parent;
|
||||||
|
bool has_submenu;
|
||||||
|
|
||||||
|
// The menu and position. These are only set for non-disabled menu items.
|
||||||
|
NativeMenuWin* menu;
|
||||||
|
int position;
|
||||||
|
};
|
||||||
|
|
||||||
|
// static
|
||||||
|
const wchar_t* NativeMenuWin::MenuHostWindow::kWindowClassName =
|
||||||
|
L"ViewsMenuHostWindow";
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// NativeMenuWin, public:
|
||||||
|
|
||||||
|
NativeMenuWin::NativeMenuWin(ui::MenuModel* model, HWND system_menu_for)
|
||||||
|
: model_(model),
|
||||||
|
menu_(NULL),
|
||||||
|
owner_draw_(l10n_util::NeedOverrideDefaultUIFont(NULL, NULL) &&
|
||||||
|
!system_menu_for),
|
||||||
|
system_menu_for_(system_menu_for),
|
||||||
|
first_item_index_(0),
|
||||||
|
menu_action_(MENU_ACTION_NONE),
|
||||||
|
menu_to_select_(NULL),
|
||||||
|
position_to_select_(-1),
|
||||||
|
menu_to_select_factory_(this),
|
||||||
|
parent_(NULL),
|
||||||
|
destroyed_flag_(NULL) {
|
||||||
|
}
|
||||||
|
|
||||||
|
NativeMenuWin::~NativeMenuWin() {
|
||||||
|
if (destroyed_flag_)
|
||||||
|
*destroyed_flag_ = true;
|
||||||
|
STLDeleteContainerPointers(items_.begin(), items_.end());
|
||||||
|
DestroyMenu(menu_);
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// NativeMenuWin, MenuWrapper implementation:
|
||||||
|
|
||||||
|
void NativeMenuWin::RunMenuAt(const gfx::Point& point, int alignment) {
|
||||||
|
CreateHostWindow();
|
||||||
|
UpdateStates();
|
||||||
|
UINT flags = TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_RECURSE;
|
||||||
|
flags |= GetAlignmentFlags(alignment);
|
||||||
|
menu_action_ = MENU_ACTION_NONE;
|
||||||
|
|
||||||
|
// Set a hook function so we can listen for keyboard events while the
|
||||||
|
// menu is open, and store a pointer to this object in a static
|
||||||
|
// variable so the hook has access to it (ugly, but it's the
|
||||||
|
// only way).
|
||||||
|
open_native_menu_win_ = this;
|
||||||
|
HHOOK hhook = SetWindowsHookEx(WH_MSGFILTER, MenuMessageHook,
|
||||||
|
GetModuleHandle(NULL), ::GetCurrentThreadId());
|
||||||
|
|
||||||
|
// Mark that any registered listeners have not been called for this particular
|
||||||
|
// opening of the menu.
|
||||||
|
listeners_called_ = false;
|
||||||
|
|
||||||
|
// Command dispatch is done through WM_MENUCOMMAND, handled by the host
|
||||||
|
// window.
|
||||||
|
HWND hwnd = host_window_->hwnd();
|
||||||
|
menu_to_select_ = NULL;
|
||||||
|
position_to_select_ = -1;
|
||||||
|
menu_to_select_factory_.InvalidateWeakPtrs();
|
||||||
|
bool destroyed = false;
|
||||||
|
destroyed_flag_ = &destroyed;
|
||||||
|
model_->MenuWillShow();
|
||||||
|
TrackPopupMenu(menu_, flags, point.x(), point.y(), 0, host_window_->hwnd(),
|
||||||
|
NULL);
|
||||||
|
UnhookWindowsHookEx(hhook);
|
||||||
|
open_native_menu_win_ = NULL;
|
||||||
|
if (destroyed)
|
||||||
|
return;
|
||||||
|
destroyed_flag_ = NULL;
|
||||||
|
if (menu_to_select_) {
|
||||||
|
// Folks aren't too happy if we notify immediately. In particular, notifying
|
||||||
|
// the delegate can cause destruction leaving the stack in a weird
|
||||||
|
// state. Instead post a task, then notify. This mirrors what WM_MENUCOMMAND
|
||||||
|
// does.
|
||||||
|
menu_to_select_factory_.InvalidateWeakPtrs();
|
||||||
|
base::MessageLoop::current()->PostTask(
|
||||||
|
FROM_HERE,
|
||||||
|
base::Bind(&NativeMenuWin::DelayedSelect,
|
||||||
|
menu_to_select_factory_.GetWeakPtr()));
|
||||||
|
menu_action_ = MENU_ACTION_SELECTED;
|
||||||
|
}
|
||||||
|
// Send MenuClosed after we schedule the select, otherwise MenuClosed is
|
||||||
|
// processed after the select (MenuClosed posts a delayed task too).
|
||||||
|
model_->MenuClosed();
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::CancelMenu() {
|
||||||
|
EndMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::Rebuild(MenuInsertionDelegateWin* delegate) {
|
||||||
|
ResetNativeMenu();
|
||||||
|
items_.clear();
|
||||||
|
|
||||||
|
owner_draw_ = model_->HasIcons() || owner_draw_;
|
||||||
|
first_item_index_ = delegate ? delegate->GetInsertionIndex(menu_) : 0;
|
||||||
|
for (int menu_index = first_item_index_;
|
||||||
|
menu_index < first_item_index_ + model_->GetItemCount(); ++menu_index) {
|
||||||
|
int model_index = menu_index - first_item_index_;
|
||||||
|
if (model_->GetTypeAt(model_index) == ui::MenuModel::TYPE_SEPARATOR)
|
||||||
|
AddSeparatorItemAt(menu_index, model_index);
|
||||||
|
else
|
||||||
|
AddMenuItemAt(menu_index, model_index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::UpdateStates() {
|
||||||
|
// A depth-first walk of the menu items, updating states.
|
||||||
|
int model_index = 0;
|
||||||
|
std::vector<ItemData*>::const_iterator it;
|
||||||
|
for (it = items_.begin(); it != items_.end(); ++it, ++model_index) {
|
||||||
|
int menu_index = model_index + first_item_index_;
|
||||||
|
SetMenuItemState(menu_index, model_->IsEnabledAt(model_index),
|
||||||
|
model_->IsItemCheckedAt(model_index), false);
|
||||||
|
if (model_->IsItemDynamicAt(model_index)) {
|
||||||
|
// TODO(atwilson): Update the icon as well (http://crbug.com/66508).
|
||||||
|
SetMenuItemLabel(menu_index, model_index,
|
||||||
|
model_->GetLabelAt(model_index));
|
||||||
|
}
|
||||||
|
Menu2* submenu = (*it)->submenu.get();
|
||||||
|
if (submenu)
|
||||||
|
submenu->UpdateStates();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
HMENU NativeMenuWin::GetNativeMenu() const {
|
||||||
|
return menu_;
|
||||||
|
}
|
||||||
|
|
||||||
|
NativeMenuWin::MenuAction NativeMenuWin::GetMenuAction() const {
|
||||||
|
return menu_action_;
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::AddMenuListener(MenuListener* listener) {
|
||||||
|
listeners_.AddObserver(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::RemoveMenuListener(MenuListener* listener) {
|
||||||
|
listeners_.RemoveObserver(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::SetMinimumWidth(int width) {
|
||||||
|
NOTIMPLEMENTED();
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// NativeMenuWin, private:
|
||||||
|
|
||||||
|
// static
|
||||||
|
NativeMenuWin* NativeMenuWin::open_native_menu_win_ = NULL;
|
||||||
|
|
||||||
|
void NativeMenuWin::DelayedSelect() {
|
||||||
|
if (menu_to_select_)
|
||||||
|
menu_to_select_->model_->ActivatedAt(position_to_select_);
|
||||||
|
}
|
||||||
|
|
||||||
|
// static
|
||||||
|
bool NativeMenuWin::GetHighlightedMenuItemInfo(
|
||||||
|
HMENU menu,
|
||||||
|
HighlightedMenuItemInfo* info) {
|
||||||
|
for (int i = 0; i < ::GetMenuItemCount(menu); i++) {
|
||||||
|
UINT state = ::GetMenuState(menu, i, MF_BYPOSITION);
|
||||||
|
if (state & MF_HILITE) {
|
||||||
|
if (state & MF_POPUP) {
|
||||||
|
HMENU submenu = GetSubMenu(menu, i);
|
||||||
|
if (GetHighlightedMenuItemInfo(submenu, info))
|
||||||
|
info->has_parent = true;
|
||||||
|
else
|
||||||
|
info->has_submenu = true;
|
||||||
|
} else if (!(state & MF_SEPARATOR) && !(state & MF_DISABLED)) {
|
||||||
|
info->menu = GetNativeMenuWinFromHMENU(menu);
|
||||||
|
info->position = i;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// static
|
||||||
|
LRESULT CALLBACK NativeMenuWin::MenuMessageHook(
|
||||||
|
int n_code, WPARAM w_param, LPARAM l_param) {
|
||||||
|
LRESULT result = CallNextHookEx(NULL, n_code, w_param, l_param);
|
||||||
|
|
||||||
|
NativeMenuWin* this_ptr = open_native_menu_win_;
|
||||||
|
if (!this_ptr)
|
||||||
|
return result;
|
||||||
|
|
||||||
|
// The first time this hook is called, that means the menu has successfully
|
||||||
|
// opened, so call the callback function on all of our listeners.
|
||||||
|
if (!this_ptr->listeners_called_) {
|
||||||
|
FOR_EACH_OBSERVER(MenuListener, this_ptr->listeners_, OnMenuOpened());
|
||||||
|
this_ptr->listeners_called_ = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
MSG* msg = reinterpret_cast<MSG*>(l_param);
|
||||||
|
if (msg->message == WM_LBUTTONUP || msg->message == WM_RBUTTONUP) {
|
||||||
|
HighlightedMenuItemInfo info;
|
||||||
|
if (GetHighlightedMenuItemInfo(this_ptr->menu_, &info) && info.menu) {
|
||||||
|
// It appears that when running a menu by way of TrackPopupMenu(Ex) win32
|
||||||
|
// gets confused if the underlying window paints itself. As its very easy
|
||||||
|
// for the underlying window to repaint itself (especially since some menu
|
||||||
|
// items trigger painting of the tabstrip on mouse over) we have this
|
||||||
|
// workaround. When the mouse is released on a menu item we remember the
|
||||||
|
// menu item and end the menu. When the nested message loop returns we
|
||||||
|
// schedule a task to notify the model. It's still possible to get a
|
||||||
|
// WM_MENUCOMMAND, so we have to be careful that we don't notify the model
|
||||||
|
// twice.
|
||||||
|
this_ptr->menu_to_select_ = info.menu;
|
||||||
|
this_ptr->position_to_select_ = info.position;
|
||||||
|
EndMenu();
|
||||||
|
}
|
||||||
|
} else if (msg->message == WM_KEYDOWN) {
|
||||||
|
HighlightedMenuItemInfo info;
|
||||||
|
if (GetHighlightedMenuItemInfo(this_ptr->menu_, &info)) {
|
||||||
|
if (msg->wParam == VK_LEFT && !info.has_parent) {
|
||||||
|
this_ptr->menu_action_ = MENU_ACTION_PREVIOUS;
|
||||||
|
::EndMenu();
|
||||||
|
} else if (msg->wParam == VK_RIGHT && !info.has_parent &&
|
||||||
|
!info.has_submenu) {
|
||||||
|
this_ptr->menu_action_ = MENU_ACTION_NEXT;
|
||||||
|
::EndMenu();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool NativeMenuWin::IsSeparatorItemAt(int menu_index) const {
|
||||||
|
MENUITEMINFO mii = {0};
|
||||||
|
mii.cbSize = sizeof(mii);
|
||||||
|
mii.fMask = MIIM_FTYPE;
|
||||||
|
GetMenuItemInfo(menu_, menu_index, MF_BYPOSITION, &mii);
|
||||||
|
return !!(mii.fType & MF_SEPARATOR);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::AddMenuItemAt(int menu_index, int model_index) {
|
||||||
|
MENUITEMINFO mii = {0};
|
||||||
|
mii.cbSize = sizeof(mii);
|
||||||
|
mii.fMask = MIIM_FTYPE | MIIM_ID | MIIM_DATA;
|
||||||
|
if (!owner_draw_)
|
||||||
|
mii.fType = MFT_STRING;
|
||||||
|
else
|
||||||
|
mii.fType = MFT_OWNERDRAW;
|
||||||
|
|
||||||
|
ItemData* item_data = new ItemData;
|
||||||
|
item_data->label = string16();
|
||||||
|
ui::MenuModel::ItemType type = model_->GetTypeAt(model_index);
|
||||||
|
if (type == ui::MenuModel::TYPE_SUBMENU) {
|
||||||
|
item_data->submenu.reset(new Menu2(model_->GetSubmenuModelAt(model_index)));
|
||||||
|
mii.fMask |= MIIM_SUBMENU;
|
||||||
|
mii.hSubMenu = item_data->submenu->GetNativeMenu();
|
||||||
|
GetNativeMenuWinFromHMENU(mii.hSubMenu)->parent_ = this;
|
||||||
|
} else {
|
||||||
|
if (type == ui::MenuModel::TYPE_RADIO)
|
||||||
|
mii.fType |= MFT_RADIOCHECK;
|
||||||
|
mii.wID = model_->GetCommandIdAt(model_index);
|
||||||
|
}
|
||||||
|
item_data->native_menu_win = this;
|
||||||
|
item_data->model_index = model_index;
|
||||||
|
items_.insert(items_.begin() + model_index, item_data);
|
||||||
|
mii.dwItemData = reinterpret_cast<ULONG_PTR>(item_data);
|
||||||
|
UpdateMenuItemInfoForString(&mii, model_index,
|
||||||
|
model_->GetLabelAt(model_index));
|
||||||
|
InsertMenuItem(menu_, menu_index, TRUE, &mii);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::AddSeparatorItemAt(int menu_index, int model_index) {
|
||||||
|
MENUITEMINFO mii = {0};
|
||||||
|
mii.cbSize = sizeof(mii);
|
||||||
|
mii.fMask = MIIM_FTYPE;
|
||||||
|
mii.fType = MFT_SEPARATOR;
|
||||||
|
// Insert a dummy entry into our label list so we can index directly into it
|
||||||
|
// using item indices if need be.
|
||||||
|
items_.insert(items_.begin() + model_index, new ItemData);
|
||||||
|
InsertMenuItem(menu_, menu_index, TRUE, &mii);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::SetMenuItemState(int menu_index, bool enabled, bool checked,
|
||||||
|
bool is_default) {
|
||||||
|
if (IsSeparatorItemAt(menu_index))
|
||||||
|
return;
|
||||||
|
|
||||||
|
UINT state = enabled ? MFS_ENABLED : MFS_DISABLED;
|
||||||
|
if (checked)
|
||||||
|
state |= MFS_CHECKED;
|
||||||
|
if (is_default)
|
||||||
|
state |= MFS_DEFAULT;
|
||||||
|
|
||||||
|
MENUITEMINFO mii = {0};
|
||||||
|
mii.cbSize = sizeof(mii);
|
||||||
|
mii.fMask = MIIM_STATE;
|
||||||
|
mii.fState = state;
|
||||||
|
SetMenuItemInfo(menu_, menu_index, MF_BYPOSITION, &mii);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::SetMenuItemLabel(int menu_index,
|
||||||
|
int model_index,
|
||||||
|
const string16& label) {
|
||||||
|
if (IsSeparatorItemAt(menu_index))
|
||||||
|
return;
|
||||||
|
|
||||||
|
MENUITEMINFO mii = {0};
|
||||||
|
mii.cbSize = sizeof(mii);
|
||||||
|
UpdateMenuItemInfoForString(&mii, model_index, label);
|
||||||
|
SetMenuItemInfo(menu_, menu_index, MF_BYPOSITION, &mii);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::UpdateMenuItemInfoForString(MENUITEMINFO* mii,
|
||||||
|
int model_index,
|
||||||
|
const string16& label) {
|
||||||
|
string16 formatted = label;
|
||||||
|
ui::MenuModel::ItemType type = model_->GetTypeAt(model_index);
|
||||||
|
// Strip out any tabs, otherwise they get interpreted as accelerators and can
|
||||||
|
// lead to weird behavior.
|
||||||
|
ReplaceSubstringsAfterOffset(&formatted, 0, L"\t", L" ");
|
||||||
|
if (type != ui::MenuModel::TYPE_SUBMENU) {
|
||||||
|
// Add accelerator details to the label if provided.
|
||||||
|
ui::Accelerator accelerator(ui::VKEY_UNKNOWN, ui::EF_NONE);
|
||||||
|
if (model_->GetAcceleratorAt(model_index, &accelerator)) {
|
||||||
|
formatted += L"\t";
|
||||||
|
formatted += accelerator.GetShortcutText();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the owned string, since Windows will want us to keep this new
|
||||||
|
// version around.
|
||||||
|
items_[model_index]->label = formatted;
|
||||||
|
|
||||||
|
// Give Windows a pointer to the label string.
|
||||||
|
mii->fMask |= MIIM_STRING;
|
||||||
|
mii->dwTypeData =
|
||||||
|
const_cast<wchar_t*>(items_[model_index]->label.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
UINT NativeMenuWin::GetAlignmentFlags(int alignment) const {
|
||||||
|
UINT alignment_flags = TPM_TOPALIGN;
|
||||||
|
if (alignment == Menu2::ALIGN_TOPLEFT)
|
||||||
|
alignment_flags |= TPM_LEFTALIGN;
|
||||||
|
else if (alignment == Menu2::ALIGN_TOPRIGHT)
|
||||||
|
alignment_flags |= TPM_RIGHTALIGN;
|
||||||
|
return alignment_flags;
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::ResetNativeMenu() {
|
||||||
|
if (IsWindow(system_menu_for_)) {
|
||||||
|
if (menu_)
|
||||||
|
GetSystemMenu(system_menu_for_, TRUE);
|
||||||
|
menu_ = GetSystemMenu(system_menu_for_, FALSE);
|
||||||
|
} else {
|
||||||
|
if (menu_)
|
||||||
|
DestroyMenu(menu_);
|
||||||
|
menu_ = CreatePopupMenu();
|
||||||
|
// Rather than relying on the return value of TrackPopupMenuEx, which is
|
||||||
|
// always a command identifier, instead we tell the menu to notify us via
|
||||||
|
// our host window and the WM_MENUCOMMAND message.
|
||||||
|
MENUINFO mi = {0};
|
||||||
|
mi.cbSize = sizeof(mi);
|
||||||
|
mi.fMask = MIM_STYLE | MIM_MENUDATA;
|
||||||
|
mi.dwStyle = MNS_NOTIFYBYPOS;
|
||||||
|
mi.dwMenuData = reinterpret_cast<ULONG_PTR>(this);
|
||||||
|
SetMenuInfo(menu_, &mi);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void NativeMenuWin::CreateHostWindow() {
|
||||||
|
// This only gets called from RunMenuAt, and as such there is only ever one
|
||||||
|
// host window per menu hierarchy, no matter how many NativeMenuWin objects
|
||||||
|
// exist wrapping submenus.
|
||||||
|
if (!host_window_.get())
|
||||||
|
host_window_.reset(new MenuHostWindow(this));
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// MenuWrapper, public:
|
||||||
|
|
||||||
|
// static
|
||||||
|
MenuWrapper* MenuWrapper::CreateWrapper(ui::MenuModel* model) {
|
||||||
|
return new NativeMenuWin(model, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace atom
|
169
browser/ui/win/native_menu_win.h
Normal file
169
browser/ui/win/native_menu_win.h
Normal file
|
@ -0,0 +1,169 @@
|
||||||
|
// Copyright (c) 2013 GitHub, Inc. All rights reserved.
|
||||||
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
||||||
|
// Use of this source code is governed by a BSD-style license that can be
|
||||||
|
// found in the LICENSE file.
|
||||||
|
|
||||||
|
#ifndef BROWSER_UI_WIN_NATIVE_MENU_WIN_H_
|
||||||
|
#define BROWSER_UI_WIN_NATIVE_MENU_WIN_H_
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "base/basictypes.h"
|
||||||
|
#include "base/compiler_specific.h"
|
||||||
|
#include "base/memory/scoped_ptr.h"
|
||||||
|
#include "base/memory/weak_ptr.h"
|
||||||
|
#include "base/observer_list.h"
|
||||||
|
#include "base/string16.h"
|
||||||
|
#include "browser/ui/win/menu_wrapper.h"
|
||||||
|
|
||||||
|
namespace ui {
|
||||||
|
class MenuModel;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace atom {
|
||||||
|
|
||||||
|
// A Windows implementation of MenuWrapper.
|
||||||
|
// TODO(beng): rename to MenuWin once the old class is dead.
|
||||||
|
class NativeMenuWin : public MenuWrapper {
|
||||||
|
public:
|
||||||
|
// Construct a NativeMenuWin, with a model and delegate. If |system_menu_for|
|
||||||
|
// is non-NULL, the NativeMenuWin wraps the system menu for that window.
|
||||||
|
// The caller owns the model and the delegate.
|
||||||
|
NativeMenuWin(ui::MenuModel* model, HWND system_menu_for);
|
||||||
|
virtual ~NativeMenuWin();
|
||||||
|
|
||||||
|
// Overridden from MenuWrapper:
|
||||||
|
virtual void RunMenuAt(const gfx::Point& point, int alignment) OVERRIDE;
|
||||||
|
virtual void CancelMenu() OVERRIDE;
|
||||||
|
virtual void Rebuild(views::MenuInsertionDelegateWin* delegate) OVERRIDE;
|
||||||
|
virtual void UpdateStates() OVERRIDE;
|
||||||
|
virtual HMENU GetNativeMenu() const OVERRIDE;
|
||||||
|
virtual MenuAction GetMenuAction() const OVERRIDE;
|
||||||
|
virtual void AddMenuListener(views::MenuListener* listener) OVERRIDE;
|
||||||
|
virtual void RemoveMenuListener(views::MenuListener* listener) OVERRIDE;
|
||||||
|
virtual void SetMinimumWidth(int width) OVERRIDE;
|
||||||
|
|
||||||
|
private:
|
||||||
|
// IMPORTANT: Note about indices.
|
||||||
|
// Functions in this class deal in two index spaces:
|
||||||
|
// 1. menu_index - the index of an item within the actual Windows
|
||||||
|
// native menu.
|
||||||
|
// 2. model_index - the index of the item within our model.
|
||||||
|
// These two are most often but not always the same value! The
|
||||||
|
// notable exception is when this object is used to wrap the
|
||||||
|
// Windows System Menu. In this instance, the model indices start
|
||||||
|
// at 0, but the insertion index into the existing menu is not.
|
||||||
|
// It is important to take this into consideration when editing the
|
||||||
|
// code in the functions in this class.
|
||||||
|
|
||||||
|
struct HighlightedMenuItemInfo;
|
||||||
|
|
||||||
|
// Returns true if the item at the specified index is a separator.
|
||||||
|
bool IsSeparatorItemAt(int menu_index) const;
|
||||||
|
|
||||||
|
// Add items. See note above about indices.
|
||||||
|
void AddMenuItemAt(int menu_index, int model_index);
|
||||||
|
void AddSeparatorItemAt(int menu_index, int model_index);
|
||||||
|
|
||||||
|
// Sets the state of the item at the specified index.
|
||||||
|
void SetMenuItemState(int menu_index,
|
||||||
|
bool enabled,
|
||||||
|
bool checked,
|
||||||
|
bool is_default);
|
||||||
|
|
||||||
|
// Sets the label of the item at the specified index.
|
||||||
|
void SetMenuItemLabel(int menu_index,
|
||||||
|
int model_index,
|
||||||
|
const string16& label);
|
||||||
|
|
||||||
|
// Updates the local data structure with the correctly formatted version of
|
||||||
|
// |label| at the specified model_index, and adds string data to |mii| if
|
||||||
|
// the menu is not owner-draw. That's a mouthful. This function exists because
|
||||||
|
// of the peculiarities of the Windows menu API.
|
||||||
|
void UpdateMenuItemInfoForString(MENUITEMINFO* mii,
|
||||||
|
int model_index,
|
||||||
|
const string16& label);
|
||||||
|
|
||||||
|
// Returns the alignment flags to be passed to TrackPopupMenuEx, based on the
|
||||||
|
// supplied alignment and the UI text direction.
|
||||||
|
UINT GetAlignmentFlags(int alignment) const;
|
||||||
|
|
||||||
|
// Resets the native menu stored in |menu_| by destroying any old menu then
|
||||||
|
// creating a new empty one.
|
||||||
|
void ResetNativeMenu();
|
||||||
|
|
||||||
|
// Creates the host window that receives notifications from the menu.
|
||||||
|
void CreateHostWindow();
|
||||||
|
|
||||||
|
// Callback from task to notify menu it was selected.
|
||||||
|
void DelayedSelect();
|
||||||
|
|
||||||
|
// Given a menu that's currently popped-up, find the currently highlighted
|
||||||
|
// item. Returns true if a highlighted item was found.
|
||||||
|
static bool GetHighlightedMenuItemInfo(HMENU menu,
|
||||||
|
HighlightedMenuItemInfo* info);
|
||||||
|
|
||||||
|
// Hook to receive keyboard events while the menu is open.
|
||||||
|
static LRESULT CALLBACK MenuMessageHook(
|
||||||
|
int n_code, WPARAM w_param, LPARAM l_param);
|
||||||
|
|
||||||
|
// Our attached model and delegate.
|
||||||
|
ui::MenuModel* model_;
|
||||||
|
|
||||||
|
HMENU menu_;
|
||||||
|
|
||||||
|
// True if the contents of menu items in this menu are drawn by the menu host
|
||||||
|
// window, rather than Windows.
|
||||||
|
bool owner_draw_;
|
||||||
|
|
||||||
|
// An object that collects all of the data associated with an individual menu
|
||||||
|
// item.
|
||||||
|
struct ItemData;
|
||||||
|
std::vector<ItemData*> items_;
|
||||||
|
|
||||||
|
// The window that receives notifications from the menu.
|
||||||
|
class MenuHostWindow;
|
||||||
|
friend MenuHostWindow;
|
||||||
|
scoped_ptr<MenuHostWindow> host_window_;
|
||||||
|
|
||||||
|
// The HWND this menu is the system menu for, or NULL if the menu is not a
|
||||||
|
// system menu.
|
||||||
|
HWND system_menu_for_;
|
||||||
|
|
||||||
|
// The index of the first item in the model in the menu.
|
||||||
|
int first_item_index_;
|
||||||
|
|
||||||
|
// The action that took place during the call to RunMenuAt.
|
||||||
|
MenuAction menu_action_;
|
||||||
|
|
||||||
|
// A list of listeners to call when the menu opens.
|
||||||
|
ObserverList<views::MenuListener> listeners_;
|
||||||
|
|
||||||
|
// Keep track of whether the listeners have already been called at least
|
||||||
|
// once.
|
||||||
|
bool listeners_called_;
|
||||||
|
|
||||||
|
// See comment in MenuMessageHook for details on these.
|
||||||
|
NativeMenuWin* menu_to_select_;
|
||||||
|
int position_to_select_;
|
||||||
|
base::WeakPtrFactory<NativeMenuWin> menu_to_select_factory_;
|
||||||
|
|
||||||
|
// If we're a submenu, this is our parent.
|
||||||
|
NativeMenuWin* parent_;
|
||||||
|
|
||||||
|
// If non-null the destructor sets this to true. This is set to non-null while
|
||||||
|
// the menu is showing. It is used to detect if the menu was deleted while
|
||||||
|
// running.
|
||||||
|
bool* destroyed_flag_;
|
||||||
|
|
||||||
|
// Ugly: a static pointer to the instance of this class that currently
|
||||||
|
// has a menu open, because our hook function that receives keyboard
|
||||||
|
// events doesn't have a mechanism to get a user data pointer.
|
||||||
|
static NativeMenuWin* open_native_menu_win_;
|
||||||
|
|
||||||
|
DISALLOW_COPY_AND_ASSIGN(NativeMenuWin);
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace atom
|
||||||
|
|
||||||
|
#endif // BROWSER_UI_WIN_NATIVE_MENU_WIN_H_
|
Loading…
Reference in a new issue