fix: max window size defaults to 0 (#33025)

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Shelley Vohr 2022-03-01 14:20:07 -08:00 committed by GitHub
parent 306147ddf5
commit ebd80a0602
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@ -161,16 +161,25 @@ void NativeWindow::InitFromOptions(const gin_helper::Dictionary& options) {
// On Linux and Window we may already have maximum size defined.
extensions::SizeConstraints size_constraints(
use_content_size ? GetContentSizeConstraints() : GetSizeConstraints());
int min_width = size_constraints.GetMinimumSize().width();
int min_height = size_constraints.GetMinimumSize().height();
options.Get(options::kMinWidth, &min_width);
options.Get(options::kMinHeight, &min_height);
size_constraints.set_minimum_size(gfx::Size(min_width, min_height));
int max_width = size_constraints.GetMaximumSize().width();
int max_height = size_constraints.GetMaximumSize().height();
options.Get(options::kMaxWidth, &max_width);
options.Get(options::kMaxHeight, &max_height);
gfx::Size max_size = size_constraints.GetMaximumSize();
int max_width = max_size.width() > 0 ? max_size.width() : INT_MAX;
int max_height = max_size.height() > 0 ? max_size.height() : INT_MAX;
bool have_max_width = options.Get(options::kMaxWidth, &max_width);
bool have_max_height = options.Get(options::kMaxHeight, &max_height);
// By default the window has a default maximum size that prevents it
// from being resized larger than the screen, so we should only set this
// if th user has passed in values.
if (have_max_height || have_max_width || !max_size.IsEmpty())
size_constraints.set_maximum_size(gfx::Size(max_width, max_height));
if (use_content_size) {
SetContentSizeConstraints(size_constraints);
} else {