chore: remove native_mate (Part 9) (#20645)

* refactor: remove a few uses of native_mate/gfx_converter.h

* refactor: deprecate mate::EventEmitter

* refactor: add gin_helper::EventEmitter

* refactor: convert a few classes to use gin_helper::EventEmitter

* refactor: get rid of native_mate_converters/gfx_converter.h

* fix: follow native_mate on reporting errors

* fix: gin is weak at guessing parameter types

* fix: incorrect full class name

* fix: gin::Handle does not accept null
This commit is contained in:
Cheng Zhao 2019-10-21 16:05:40 +09:00 committed by GitHub
parent b155ebeeb3
commit eb0e55c514
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GPG key ID: 4AEE18F83AFDEB23
38 changed files with 532 additions and 326 deletions

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@ -9,11 +9,12 @@
#include "base/bind.h"
#include "gin/dictionary.h"
#include "gin/handle.h"
#include "shell/browser/browser.h"
#include "shell/common/gin_converters/callback_converter.h"
#include "shell/common/gin_converters/gfx_converter.h"
#include "shell/common/gin_converters/native_window_converter.h"
#include "shell/common/gin_helper/object_template_builder.h"
#include "shell/common/native_mate_converters/gfx_converter.h"
#include "shell/common/native_mate_converters/native_window_converter.h"
#include "shell/common/node_includes.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
@ -147,16 +148,16 @@ v8::Local<v8::Value> Screen::Create(gin_helper::ErrorThrower error_thrower) {
return v8::Null(error_thrower.isolate());
}
return mate::CreateHandle(error_thrower.isolate(),
new Screen(error_thrower.isolate(), screen))
return gin::CreateHandle(error_thrower.isolate(),
new Screen(error_thrower.isolate(), screen))
.ToV8();
}
// static
void Screen::BuildPrototype(v8::Isolate* isolate,
v8::Local<v8::FunctionTemplate> prototype) {
prototype->SetClassName(mate::StringToV8(isolate, "Screen"));
mate::ObjectTemplateBuilder(isolate, prototype->PrototypeTemplate())
prototype->SetClassName(gin::StringToV8(isolate, "Screen"));
gin_helper::ObjectTemplateBuilder(isolate, prototype->PrototypeTemplate())
.SetMethod("getCursorScreenPoint", &Screen::GetCursorScreenPoint)
.SetMethod("getPrimaryDisplay", &Screen::GetPrimaryDisplay)
.SetMethod("getAllDisplays", &Screen::GetAllDisplays)