refactor: migrates util::Promise to gin (#20871)
* refactor: use gin in Promise * refactor: separate Promise impl that returns nothing * refactor: use Promise<void> for promise that returns nothing * fix: methods should be able to run on both browser and renderer process * fix: should not pass base::StringPiece across threads * refactor: no more need to use different ResolvePromise for empty Promise * refactor: move Promise to gin_helper
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48 changed files with 483 additions and 479 deletions
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@ -21,8 +21,8 @@
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#include "shell/browser/window_list.h"
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#include "shell/common/application_info.h"
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#include "shell/common/gin_helper/arguments.h"
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#include "shell/common/gin_helper/promise.h"
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#include "shell/common/platform_util.h"
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#include "shell/common/promise_util.h"
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#include "ui/gfx/image/image.h"
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#include "url/gurl.h"
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@ -314,7 +314,7 @@ bool Browser::DockIsVisible() {
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}
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v8::Local<v8::Promise> Browser::DockShow(v8::Isolate* isolate) {
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util::Promise<void*> promise(isolate);
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gin_helper::Promise<void> promise(isolate);
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v8::Local<v8::Promise> handle = promise.GetHandle();
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BOOL active = [[NSRunningApplication currentApplication] isActive];
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@ -328,7 +328,7 @@ v8::Local<v8::Promise> Browser::DockShow(v8::Isolate* isolate) {
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[app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
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break;
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}
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__block util::Promise<void*> p = std::move(promise);
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__block gin_helper::Promise<void> p = std::move(promise);
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dispatch_time_t one_ms = dispatch_time(DISPATCH_TIME_NOW, USEC_PER_SEC);
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dispatch_after(one_ms, dispatch_get_main_queue(), ^{
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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