Use set context menu when param is not specified

This commit is contained in:
Kevin Sawicki 2016-06-28 15:10:32 -07:00
parent 6d7b52eceb
commit e797eb5ca3
2 changed files with 4 additions and 3 deletions

View file

@ -263,7 +263,7 @@ const CGFloat kVerticalTitleMargin = 2;
}
if (menuController_ && ![menuController_ isMenuOpen]) {
// Redraw the dray icon to show highlight if it is enabled.
// Redraw the tray icon to show highlight if it is enabled.
[self setNeedsDisplay:YES];
[statusItem_ popUpStatusItemMenu:[menuController_ menu]];
// The popUpStatusItemMenu returns only after the showing menu is closed.

View file

@ -134,8 +134,9 @@ void NotifyIcon::DisplayBalloon(HICON icon,
void NotifyIcon::PopUpContextMenu(const gfx::Point& pos,
ui::SimpleMenuModel* menu_model) {
// Returns if context menu isn't set.
if (!menu_model)
if (!menu_model && !menu_model_)
return;
// Set our window as the foreground window, so the context menu closes when
// we click away from it.
if (!SetForegroundWindow(window_))
@ -147,7 +148,7 @@ void NotifyIcon::PopUpContextMenu(const gfx::Point& pos,
rect.set_origin(gfx::Screen::GetScreen()->GetCursorScreenPoint());
views::MenuRunner menu_runner(
menu_model,
menu_model ? menu_model : menu_model_,
views::MenuRunner::CONTEXT_MENU | views::MenuRunner::HAS_MNEMONICS);
ignore_result(menu_runner.RunMenuAt(
NULL, NULL, rect, views::MENU_ANCHOR_TOPLEFT, ui::MENU_SOURCE_MOUSE));