docs: type names changed from wrapper to primitive (#31752)
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@ -22,24 +22,24 @@ The `shell` module has the following methods:
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### `shell.showItemInFolder(fullPath)`
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* `fullPath` String
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* `fullPath` string
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Show the given file in a file manager. If possible, select the file.
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### `shell.openPath(path)`
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* `path` String
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* `path` string
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Returns `Promise<String>` - Resolves with a string containing the error message corresponding to the failure if a failure occurred, otherwise "".
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Returns `Promise<string>` - Resolves with a string containing the error message corresponding to the failure if a failure occurred, otherwise "".
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Open the given file in the desktop's default manner.
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### `shell.openExternal(url[, options])`
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* `url` String - Max 2081 characters on windows.
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* `url` string - Max 2081 characters on windows.
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* `options` Object (optional)
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* `activate` Boolean (optional) _macOS_ - `true` to bring the opened application to the foreground. The default is `true`.
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* `workingDirectory` String (optional) _Windows_ - The working directory.
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* `activate` boolean (optional) _macOS_ - `true` to bring the opened application to the foreground. The default is `true`.
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* `workingDirectory` string (optional) _Windows_ - The working directory.
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Returns `Promise<void>`
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@ -47,7 +47,7 @@ Open the given external protocol URL in the desktop's default manner. (For examp
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### `shell.trashItem(path)`
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* `path` String - path to the item to be moved to the trash.
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* `path` string - path to the item to be moved to the trash.
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Returns `Promise<void>` - Resolves when the operation has been completed.
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Rejects if there was an error while deleting the requested item.
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@ -61,21 +61,21 @@ Play the beep sound.
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### `shell.writeShortcutLink(shortcutPath[, operation], options)` _Windows_
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* `shortcutPath` String
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* `operation` String (optional) - Default is `create`, can be one of following:
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* `shortcutPath` string
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* `operation` string (optional) - Default is `create`, can be one of following:
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* `create` - Creates a new shortcut, overwriting if necessary.
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* `update` - Updates specified properties only on an existing shortcut.
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* `replace` - Overwrites an existing shortcut, fails if the shortcut doesn't
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exist.
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* `options` [ShortcutDetails](structures/shortcut-details.md)
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Returns `Boolean` - Whether the shortcut was created successfully.
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Returns `boolean` - Whether the shortcut was created successfully.
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Creates or updates a shortcut link at `shortcutPath`.
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### `shell.readShortcutLink(shortcutPath)` _Windows_
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* `shortcutPath` String
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* `shortcutPath` string
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Returns [`ShortcutDetails`](structures/shortcut-details.md)
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