fix: handle no env in externsion world set up (#19101)
Previously when GetEnvironment returned null this extension setup crashed.
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da64fae690
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e6108740c0
1 changed files with 9 additions and 2 deletions
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@ -202,8 +202,11 @@ void AtomRendererClient::SetupMainWorldOverrides(
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node::FIXED_ONE_BYTE_STRING(isolate, "nodeProcess"),
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node::FIXED_ONE_BYTE_STRING(isolate, "isolatedWorld")};
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auto* env = GetEnvironment(render_frame);
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DCHECK(env);
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std::vector<v8::Local<v8::Value>> isolated_bundle_args = {
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GetEnvironment(render_frame)->process_object(),
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env->process_object(),
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GetContext(render_frame->GetWebFrame(), isolate)->Global()};
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node::per_process::native_module_loader.CompileAndCall(
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@ -222,8 +225,12 @@ void AtomRendererClient::SetupExtensionWorldOverrides(
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node::FIXED_ONE_BYTE_STRING(isolate, "isolatedWorld"),
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node::FIXED_ONE_BYTE_STRING(isolate, "worldId")};
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auto* env = GetEnvironment(render_frame);
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if (!env)
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return;
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std::vector<v8::Local<v8::Value>> isolated_bundle_args = {
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GetEnvironment(render_frame)->process_object(),
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env->process_object(),
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GetContext(render_frame->GetWebFrame(), isolate)->Global(),
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v8::Integer::New(isolate, world_id)};
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