docs: expand tutorial (#34604)
* docs: base tutorial update * more docs * zzz * remove unused images
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docs/tutorial/tutorial-5-packaging.md
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docs/tutorial/tutorial-5-packaging.md
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---
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title: 'Packaging Your Application'
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description: 'To distribute your app with Electron, you need to package it and create installers.'
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slug: tutorial-packaging
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hide_title: false
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---
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import Tabs from '@theme/Tabs';
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import TabItem from '@theme/TabItem';
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:::info Follow along the tutorial
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This is **part 5** of the Electron tutorial.
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1. [Prerequisites][prerequisites]
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1. [Building your First App][building your first app]
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1. [Using Preload Scripts][preload]
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1. [Adding Features][features]
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1. **[Packaging Your Application][packaging]**
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1. [Publishing and Updating][updates]
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:::
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## Learning goals
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In this part of the tutorial, we'll be going over the basics of packaging and distributing
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your app with [Electron Forge].
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## Using Electron Forge
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Electron does not have any tooling for packaging and distribution bundled into its core
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modules. Once you have a working Electron app in dev mode, you need to use
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additional tooling to create a packaged app you can distribute to your users (also known
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as a **distributable**). Distributables can be either installers (e.g. MSI on Windows) or
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portable executable files (e.g. `.app` on macOS).
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Electron Forge is an all-in-one tool that handles the packaging and distribution of Electron
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apps. Under the hood, it combines a lot of existing Electron tools (e.g. [`electron-packager`],
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[`@electron/osx-sign`], [`electron-winstaller`], etc.) into a single interface so you do not
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have to worry about wiring them all together.
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### Importing your project into Forge
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You can install Electron Forge's CLI in your project's `devDependencies` and import your
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existing project with a handy conversion script.
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```sh npm2yarn
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npm install --save-dev @electron-forge/cli
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npx electron-forge import
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```
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Once the conversion script is done, Forge should have added a few scripts
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to your `package.json` file.
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```json title='package.json'
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//...
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"scripts": {
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"start": "electron-forge start",
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"package": "electron-forge package",
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"make": "electron-forge make"
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},
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//...
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```
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:::info CLI documentation
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For more information on `make` and other Forge APIs, check out
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the [Electron Forge CLI documentation].
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:::
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You should also notice that your package.json now has a few more packages installed
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under your `devDependencies`, and contains an added `config.forge` field with an array
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of makers configured. **Makers** are Forge plugins that create distributables from
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your source code. You should see multiple makers in the pre-populated configuration,
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one for each target platform.
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### Creating a distributable
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To create a distributable, use your project's new `make` script, which runs the
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`electron-forge make` command.
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```sh npm2yarn
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npm run make
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```
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This `make` command contains two steps:
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1. It will first run `electron-forge package` under the hood, which bundles your app
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code together with the Electron binary. The packaged code is generated into a folder.
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1. It will then use this packaged app folder to create a separate distributable for each
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configured maker.
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After the script runs, you should see an `out` folder containing both the distributable
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and a folder containing the packaged application code.
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```plain title='macOS output example'
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out/
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├── out/make/zip/darwin/x64/my-electron-app-darwin-x64-1.0.0.zip
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├── ...
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└── out/my-electron-app-darwin-x64/my-electron-app.app/Contents/MacOS/my-electron-app
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```
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The distributable in the `out/make` folder should be ready to launch! You have now
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created your first bundled Electron application.
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:::tip Distributable formats
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Electron Forge can be configured to create distributables in different OS-specific formats
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(e.g. DMG, deb, MSI, etc.). See Forge's [Makers] documentation for all configuration options.
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:::
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:::note Packaging without Electron Forge
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If you want to manually package your code, or if you're just interested understanding the
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mechanics behind packaging an Electron app, check out the full [Application Packaging]
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documentation.
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:::
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## Important: signing your code
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In order to distribute desktop applications to end users, we _highly recommended_ for you
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to **code sign** your Electron app. Code signing is an important part of shipping
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desktop applications, and is mandatory for the auto-update step in the final part
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of the tutorial.
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Code signing is a security technology that you use to certify that a desktop app was
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created by a known source. Windows and macOS have their own OS-specific code signing
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systems that will make it difficult for users to download or launch unsigned applications.
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If you already have code signing certificates for Windows and macOS, you can set your
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credentials in your Forge configuration. Otherwise, please refer to the full
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[Code Signing] documentation to learn how to purchase a certificate and for more information
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on the desktop app code signing process.
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On macOS, code signing is done at the app packaging level. On Windows, distributable installers
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are signed instead.
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<Tabs>
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<TabItem value="macos" label="macOS" default>
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```json title='package.json' {6-18}
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{
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//...
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"config": {
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"forge": {
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//...
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"packagerConfig": {
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"osxSign": {
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"identity": "Developer ID Application: Felix Rieseberg (LT94ZKYDCJ)",
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"hardened-runtime": true,
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"entitlements": "entitlements.plist",
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"entitlements-inherit": "entitlements.plist",
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"signature-flags": "library"
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},
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"osxNotarize": {
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"appleId": "felix@felix.fun",
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"appleIdPassword": "this-is-a-secret"
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}
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}
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//...
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}
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}
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//...
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}
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```
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</TabItem>
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<TabItem value="windows" label="Windows">
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```json title='package.json' {6-14}
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{
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//...
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"config": {
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"forge": {
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//...
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"makers": [
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{
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"name": "@electron-forge/maker-squirrel",
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"config": {
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"certificateFile": "./cert.pfx",
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"certificatePassword": "this-is-a-secret"
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}
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}
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]
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//...
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}
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}
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//...
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}
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```
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</TabItem>
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</Tabs>
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## Summary
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Electron applications need to be packaged to be distributed to users. In this tutorial,
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you imported your app into Electron Forge and configured it to package your app and
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generate installers.
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In order for your application to be trusted by the user's system, you need to digitally
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certify that the distributable is authentic and untampered by code signing it. Your app
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can be signed through Forge once you configure it to use your code signing certificate
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information.
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[`@electron/osx-sign`]: https://github.com/electron/osx-sign
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[application packaging]: ./application-distribution.md
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[code signing]: ./code-signing.md
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[`electron-packager`]: https://github.com/electron/electron-packager
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[`electron-winstaller`]: https://github.com/electron/windows-installer
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[electron forge]: https://www.electronforge.io
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[electron forge cli documentation]: https://www.electronforge.io/cli#commands
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[makers]: https://www.electronforge.io/config/makers
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<!-- Tutorial links -->
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[prerequisites]: tutorial-1-prerequisites.md
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[building your first app]: tutorial-2-first-app.md
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[preload]: tutorial-3-preload.md
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[features]: tutorial-4-adding-features.md
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[packaging]: tutorial-5-packaging.md
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[updates]: tutorial-6-publishing-updating.md
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