win: Update states when setting checked property.
This commit is contained in:
parent
6ee437e9bf
commit
dfa1ae1c20
8 changed files with 50 additions and 9 deletions
|
@ -15,17 +15,28 @@ namespace atom {
|
|||
|
||||
namespace api {
|
||||
|
||||
MenuWin::MenuWin() {
|
||||
MenuWin::MenuWin() : menu_(NULL) {
|
||||
}
|
||||
|
||||
void MenuWin::Popup(Window* window) {
|
||||
gfx::Point cursor = gfx::Screen::GetNativeScreen()->GetCursorScreenPoint();
|
||||
menu_.reset(new atom::Menu2(model_.get()));
|
||||
popup_menu_.reset(new atom::Menu2(model_.get()));
|
||||
menu_ = popup_menu_.get();
|
||||
menu_->RunContextMenuAt(cursor);
|
||||
}
|
||||
|
||||
void Menu::AttachToWindow(Window* window) {
|
||||
static_cast<NativeWindowWin*>(window->window())->SetMenu(model_.get());
|
||||
void MenuWin::UpdateStates() {
|
||||
MenuWin* top = this;
|
||||
while (top->parent_)
|
||||
top = static_cast<MenuWin*>(top->parent_);
|
||||
if (top->menu_)
|
||||
top->menu_->UpdateStates();
|
||||
}
|
||||
|
||||
void MenuWin::AttachToWindow(Window* window) {
|
||||
NativeWindowWin* nw = static_cast<NativeWindowWin*>(window->window());
|
||||
nw->SetMenu(model_.get());
|
||||
menu_ = nw->menu();
|
||||
}
|
||||
|
||||
// static
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue