feat: enable world safe JS by default (#26889)
* feat: enable world safe JS by default * refactor: use the ctx bridge to send executeJavaScript results in a world safe way * docs: add more info about the breaking change * include default in IsEnabled check
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6 changed files with 90 additions and 33 deletions
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@ -128,22 +128,6 @@ v8::MaybeLocal<v8::Value> GetPrivate(v8::Local<v8::Context> context,
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gin::StringToV8(context->GetIsolate(), key)));
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}
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// Where the context bridge should create the exception it is about to throw
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enum class BridgeErrorTarget {
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// The source / calling context. This is default and correct 99% of the time,
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// the caller / context asking for the conversion will receive the error and
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// therefore the error should be made in that context
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kSource,
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// The destination / target context. This should only be used when the source
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// won't catch the error that results from the value it is passing over the
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// bridge. This can **only** occur when returning a value from a function as
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// we convert the return value after the method has terminated and execution
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// has been returned to the caller. In this scenario the error will the be
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// catchable in the "destination" context and therefore we create the error
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// there.
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kDestination
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};
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} // namespace
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v8::MaybeLocal<v8::Value> PassValueToOtherContext(
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@ -153,7 +137,7 @@ v8::MaybeLocal<v8::Value> PassValueToOtherContext(
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context_bridge::ObjectCache* object_cache,
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bool support_dynamic_properties,
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int recursion_depth,
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BridgeErrorTarget error_target = BridgeErrorTarget::kSource) {
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BridgeErrorTarget error_target) {
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TRACE_EVENT0("electron", "ContextBridge::PassValueToOtherContext");
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if (recursion_depth >= kMaxRecursion) {
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v8::Context::Scope error_scope(error_target == BridgeErrorTarget::kSource
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@ -289,6 +273,18 @@ v8::MaybeLocal<v8::Value> PassValueToOtherContext(
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// re-construct in the destination context
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if (value->IsNativeError()) {
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v8::Context::Scope destination_context_scope(destination_context);
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// We should try to pull "message" straight off of the error as a
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// v8::Message includes some pretext that can get duplicated each time it
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// crosses the bridge we fallback to the v8::Message approach if we can't
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// pull "message" for some reason
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v8::MaybeLocal<v8::Value> maybe_message = value.As<v8::Object>()->Get(
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source_context,
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gin::ConvertToV8(source_context->GetIsolate(), "message"));
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v8::Local<v8::Value> message;
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if (maybe_message.ToLocal(&message) && message->IsString()) {
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return v8::MaybeLocal<v8::Value>(
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v8::Exception::Error(message.As<v8::String>()));
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}
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return v8::MaybeLocal<v8::Value>(v8::Exception::Error(
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v8::Exception::CreateMessage(destination_context->GetIsolate(), value)
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->Get()));
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