Add GetWindows helper that returns a vector

This commit is contained in:
Kevin Sawicki 2017-04-06 14:43:37 -07:00
parent 0883a9f966
commit da5d7d72b0
5 changed files with 11 additions and 21 deletions

View file

@ -16,9 +16,7 @@ namespace atom {
void Browser::Focus() {
// Focus on the first visible window.
WindowList* list = WindowList::GetInstance();
for (WindowList::iterator iter = list->begin(); iter != list->end(); ++iter) {
NativeWindow* window = *iter;
for (const auto& window : WindowList::GetWindows()) {
if (window->IsVisible()) {
window->Focus(true);
break;

View file

@ -204,9 +204,8 @@ std::string Browser::DockGetBadgeText() {
}
void Browser::DockHide() {
WindowList* list = WindowList::GetInstance();
for (WindowList::iterator it = list->begin(); it != list->end(); ++it)
[(*it)->GetNativeWindow() setCanHide:NO];
for (const auto& window : WindowList::GetWindows())
[window->GetNativeWindow() setCanHide:NO];
ProcessSerialNumber psn = { 0, kCurrentProcess };
TransformProcessType(&psn, kProcessTransformToUIElementApplication);

View file

@ -104,8 +104,7 @@ NativeWindow::~NativeWindow() {
// static
NativeWindow* NativeWindow::FromWebContents(
content::WebContents* web_contents) {
WindowList& window_list = *WindowList::GetInstance();
for (NativeWindow* window : window_list) {
for (const auto& window : WindowList::GetWindows()) {
if (window->web_contents() == web_contents)
return window;
}

View file

@ -26,6 +26,11 @@ WindowList* WindowList::GetInstance() {
return instance_;
}
// static
WindowList::WindowVector WindowList::GetWindows() {
return GetInstance()->windows_;
}
// static
void WindowList::AddWindow(NativeWindow* window) {
DCHECK(window);

View file

@ -19,24 +19,13 @@ class WindowListObserver;
class WindowList {
public:
typedef std::vector<NativeWindow*> WindowVector;
typedef WindowVector::iterator iterator;
typedef WindowVector::const_iterator const_iterator;
// Windows are added to the list before they have constructed windows,
// so the |window()| member function may return NULL.
const_iterator begin() const { return windows_.begin(); }
const_iterator end() const { return windows_.end(); }
iterator begin() { return windows_.begin(); }
iterator end() { return windows_.end(); }
bool empty() const { return windows_.empty(); }
size_t size() const { return windows_.size(); }
NativeWindow* get(size_t index) const { return windows_[index]; }
static WindowList* GetInstance();
static WindowVector GetWindows();
// Adds or removes |window| from the list it is associated with.
static void AddWindow(NativeWindow* window);
static void RemoveWindow(NativeWindow* window);