refactor: rename the atom directory to shell
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103
shell/browser/window_list.cc
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103
shell/browser/window_list.cc
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// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#include "atom/browser/window_list.h"
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#include <algorithm>
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#include "atom/browser/native_window.h"
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#include "atom/browser/window_list_observer.h"
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#include "base/logging.h"
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namespace atom {
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// static
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base::LazyInstance<base::ObserverList<WindowListObserver>>::Leaky
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WindowList::observers_ = LAZY_INSTANCE_INITIALIZER;
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// static
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WindowList* WindowList::instance_ = nullptr;
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// static
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WindowList* WindowList::GetInstance() {
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if (!instance_)
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instance_ = new WindowList;
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return instance_;
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}
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// static
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WindowList::WindowVector WindowList::GetWindows() {
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return GetInstance()->windows_;
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}
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// static
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bool WindowList::IsEmpty() {
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return GetInstance()->windows_.empty();
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}
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// static
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void WindowList::AddWindow(NativeWindow* window) {
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DCHECK(window);
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// Push |window| on the appropriate list instance.
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WindowVector& windows = GetInstance()->windows_;
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windows.push_back(window);
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for (WindowListObserver& observer : observers_.Get())
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observer.OnWindowAdded(window);
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}
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// static
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void WindowList::RemoveWindow(NativeWindow* window) {
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WindowVector& windows = GetInstance()->windows_;
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windows.erase(std::remove(windows.begin(), windows.end(), window),
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windows.end());
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for (WindowListObserver& observer : observers_.Get())
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observer.OnWindowRemoved(window);
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if (windows.empty()) {
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for (WindowListObserver& observer : observers_.Get())
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observer.OnWindowAllClosed();
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}
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}
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// static
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void WindowList::WindowCloseCancelled(NativeWindow* window) {
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for (WindowListObserver& observer : observers_.Get())
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observer.OnWindowCloseCancelled(window);
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}
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// static
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void WindowList::AddObserver(WindowListObserver* observer) {
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observers_.Get().AddObserver(observer);
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}
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// static
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void WindowList::RemoveObserver(WindowListObserver* observer) {
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observers_.Get().RemoveObserver(observer);
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}
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// static
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void WindowList::CloseAllWindows() {
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WindowVector windows = GetInstance()->windows_;
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#if defined(OS_MACOSX)
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std::reverse(windows.begin(), windows.end());
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#endif
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for (auto* const& window : windows)
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if (!window->IsClosed())
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window->Close();
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}
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// static
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void WindowList::DestroyAllWindows() {
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WindowVector windows = GetInstance()->windows_;
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for (auto* const& window : windows)
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window->CloseImmediately(); // e.g. Destroy()
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}
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WindowList::WindowList() {}
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WindowList::~WindowList() {}
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} // namespace atom
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