Use Local instead of Handle
This commit is contained in:
parent
b169ac016e
commit
d78efe7c22
54 changed files with 185 additions and 185 deletions
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@ -12,7 +12,7 @@ namespace mate {
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// static
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bool Converter<ui::Accelerator>::FromV8(
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v8::Isolate* isolate, v8::Handle<v8::Value> val, ui::Accelerator* out) {
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v8::Isolate* isolate, v8::Local<v8::Value> val, ui::Accelerator* out) {
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std::string keycode;
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if (!ConvertFromV8(isolate, val, &keycode))
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return false;
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@ -15,7 +15,7 @@ namespace mate {
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template<>
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struct Converter<ui::Accelerator> {
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static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
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static bool FromV8(v8::Isolate* isolate, v8::Local<v8::Value> val,
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ui::Accelerator* out);
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};
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@ -14,12 +14,12 @@ namespace mate {
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template<>
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struct Converter<base::FilePath> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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const base::FilePath& val) {
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return Converter<base::FilePath::StringType>::ToV8(isolate, val.value());
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}
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static bool FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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base::FilePath* out) {
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base::FilePath::StringType path;
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if (Converter<base::FilePath::StringType>::FromV8(isolate, val, &path)) {
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@ -12,7 +12,7 @@
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namespace mate {
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v8::Handle<v8::Value> Converter<gfx::Point>::ToV8(v8::Isolate* isolate,
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v8::Local<v8::Value> Converter<gfx::Point>::ToV8(v8::Isolate* isolate,
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const gfx::Point& val) {
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mate::Dictionary dict(isolate, v8::Object::New(isolate));
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dict.Set("x", val.x());
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@ -21,7 +21,7 @@ v8::Handle<v8::Value> Converter<gfx::Point>::ToV8(v8::Isolate* isolate,
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}
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bool Converter<gfx::Point>::FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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gfx::Point* out) {
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mate::Dictionary dict;
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if (!ConvertFromV8(isolate, val, &dict))
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@ -33,7 +33,7 @@ bool Converter<gfx::Point>::FromV8(v8::Isolate* isolate,
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return true;
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}
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v8::Handle<v8::Value> Converter<gfx::Size>::ToV8(v8::Isolate* isolate,
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v8::Local<v8::Value> Converter<gfx::Size>::ToV8(v8::Isolate* isolate,
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const gfx::Size& val) {
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mate::Dictionary dict(isolate, v8::Object::New(isolate));
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dict.Set("width", val.width());
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@ -42,7 +42,7 @@ v8::Handle<v8::Value> Converter<gfx::Size>::ToV8(v8::Isolate* isolate,
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}
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bool Converter<gfx::Size>::FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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gfx::Size* out) {
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mate::Dictionary dict;
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if (!ConvertFromV8(isolate, val, &dict))
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@ -54,7 +54,7 @@ bool Converter<gfx::Size>::FromV8(v8::Isolate* isolate,
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return true;
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}
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v8::Handle<v8::Value> Converter<gfx::Rect>::ToV8(v8::Isolate* isolate,
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v8::Local<v8::Value> Converter<gfx::Rect>::ToV8(v8::Isolate* isolate,
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const gfx::Rect& val) {
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mate::Dictionary dict(isolate, v8::Object::New(isolate));
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dict.Set("x", val.x());
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@ -65,7 +65,7 @@ v8::Handle<v8::Value> Converter<gfx::Rect>::ToV8(v8::Isolate* isolate,
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}
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bool Converter<gfx::Rect>::FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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gfx::Rect* out) {
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mate::Dictionary dict;
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if (!ConvertFromV8(isolate, val, &dict))
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@ -80,7 +80,7 @@ bool Converter<gfx::Rect>::FromV8(v8::Isolate* isolate,
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template<>
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struct Converter<gfx::Display::TouchSupport> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Display::TouchSupport& val) {
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switch (val) {
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case gfx::Display::TOUCH_SUPPORT_AVAILABLE:
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@ -93,7 +93,7 @@ struct Converter<gfx::Display::TouchSupport> {
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}
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};
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v8::Handle<v8::Value> Converter<gfx::Display>::ToV8(v8::Isolate* isolate,
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v8::Local<v8::Value> Converter<gfx::Display>::ToV8(v8::Isolate* isolate,
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const gfx::Display& val) {
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mate::Dictionary dict(isolate, v8::Object::New(isolate));
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dict.Set("id", val.id());
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@ -18,37 +18,37 @@ namespace mate {
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template<>
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struct Converter<gfx::Point> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Point& val);
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static bool FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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gfx::Point* out);
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};
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template<>
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struct Converter<gfx::Size> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Size& val);
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static bool FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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gfx::Size* out);
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};
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template<>
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struct Converter<gfx::Rect> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Rect& val);
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static bool FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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gfx::Rect* out);
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};
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template<>
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struct Converter<gfx::Display> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Display& val);
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static bool FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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gfx::Display* out);
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};
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@ -14,12 +14,12 @@ namespace mate {
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template<>
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struct Converter<GURL> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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const GURL& val) {
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return ConvertToV8(isolate, val.spec());
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}
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static bool FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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GURL* out) {
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std::string url;
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if (Converter<std::string>::FromV8(isolate, val, &url)) {
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@ -11,7 +11,7 @@
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namespace mate {
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bool Converter<gfx::ImageSkia>::FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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gfx::ImageSkia* out) {
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gfx::Image image;
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if (!ConvertFromV8(isolate, val, &image))
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@ -22,7 +22,7 @@ bool Converter<gfx::ImageSkia>::FromV8(v8::Isolate* isolate,
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}
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bool Converter<gfx::Image>::FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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gfx::Image* out) {
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if (val->IsNull())
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return true;
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@ -43,7 +43,7 @@ bool Converter<gfx::Image>::FromV8(v8::Isolate* isolate,
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return true;
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}
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v8::Handle<v8::Value> Converter<gfx::Image>::ToV8(v8::Isolate* isolate,
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v8::Local<v8::Value> Converter<gfx::Image>::ToV8(v8::Isolate* isolate,
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const gfx::Image& val) {
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return ConvertToV8(isolate, atom::api::NativeImage::Create(isolate, val));
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}
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@ -17,16 +17,16 @@ namespace mate {
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template<>
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struct Converter<gfx::ImageSkia> {
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static bool FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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gfx::ImageSkia* out);
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};
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template<>
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struct Converter<gfx::Image> {
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static bool FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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gfx::Image* out);
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Image& val);
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};
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@ -12,13 +12,13 @@ namespace mate {
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template<>
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struct Converter<base::string16> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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const base::string16& val) {
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return MATE_STRING_NEW_FROM_UTF16(
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isolate, reinterpret_cast<const uint16_t*>(val.data()), val.size());
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}
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static bool FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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base::string16* out) {
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if (!val->IsString())
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return false;
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@ -46,7 +46,7 @@ class V8ValueConverter::FromV8ValueState {
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// other handle B in the map points to the same object as A. Note that A can
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// be unique even if there already is another handle with the same identity
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// hash (key) in the map, because two objects can have the same hash.
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bool UpdateAndCheckUniqueness(v8::Handle<v8::Object> handle) {
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bool UpdateAndCheckUniqueness(v8::Local<v8::Object> handle) {
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typedef HashToHandleMap::const_iterator Iterator;
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int hash = handle->GetIdentityHash();
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// We only compare using == with handles to objects with the same identity
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}
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private:
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typedef std::multimap<int, v8::Handle<v8::Object> > HashToHandleMap;
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typedef std::multimap<int, v8::Local<v8::Object> > HashToHandleMap;
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HashToHandleMap unique_map_;
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int max_recursion_depth_;
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base::Value* V8ValueConverter::FromV8ValueImpl(
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FromV8ValueState* state,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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v8::Isolate* isolate) const {
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CHECK(!val.IsEmpty());
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@ -267,7 +267,7 @@ base::Value* V8ValueConverter::FromV8ValueImpl(
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}
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base::Value* V8ValueConverter::FromV8Array(
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v8::Handle<v8::Array> val,
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v8::Local<v8::Array> val,
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FromV8ValueState* state,
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v8::Isolate* isolate) const {
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if (!state->UpdateAndCheckUniqueness(val))
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@ -43,9 +43,9 @@ class V8ValueConverter {
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const base::DictionaryValue* dictionary) const;
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base::Value* FromV8ValueImpl(FromV8ValueState* state,
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v8::Handle<v8::Value> value,
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v8::Local<v8::Value> value,
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v8::Isolate* isolate) const;
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base::Value* FromV8Array(v8::Handle<v8::Array> array,
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base::Value* FromV8Array(v8::Local<v8::Array> array,
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FromV8ValueState* state,
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v8::Isolate* isolate) const;
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@ -10,7 +10,7 @@
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namespace mate {
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bool Converter<base::DictionaryValue>::FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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base::DictionaryValue* out) {
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scoped_ptr<atom::V8ValueConverter> converter(new atom::V8ValueConverter);
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scoped_ptr<base::Value> value(converter->FromV8Value(
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@ -24,7 +24,7 @@ bool Converter<base::DictionaryValue>::FromV8(v8::Isolate* isolate,
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}
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bool Converter<base::ListValue>::FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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base::ListValue* out) {
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scoped_ptr<atom::V8ValueConverter> converter(new atom::V8ValueConverter);
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scoped_ptr<base::Value> value(converter->FromV8Value(
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}
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}
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v8::Handle<v8::Value> Converter<base::ListValue>::ToV8(
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v8::Local<v8::Value> Converter<base::ListValue>::ToV8(
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v8::Isolate* isolate,
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const base::ListValue& val) {
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scoped_ptr<atom::V8ValueConverter> converter(new atom::V8ValueConverter);
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@ -17,16 +17,16 @@ namespace mate {
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template<>
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struct Converter<base::DictionaryValue> {
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static bool FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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base::DictionaryValue* out);
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};
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template<>
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struct Converter<base::ListValue> {
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static bool FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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v8::Local<v8::Value> val,
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base::ListValue* out);
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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const base::ListValue& val);
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};
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