Use Local instead of Handle

This commit is contained in:
Cheng Zhao 2015-05-22 19:11:22 +08:00
parent b169ac016e
commit d78efe7c22
54 changed files with 185 additions and 185 deletions

View file

@ -23,13 +23,13 @@ class IDWeakMap : public mate::Wrappable {
IDWeakMap();
static void BuildPrototype(v8::Isolate* isolate,
v8::Handle<v8::ObjectTemplate> prototype);
v8::Local<v8::ObjectTemplate> prototype);
private:
virtual ~IDWeakMap();
int32_t Add(v8::Isolate* isolate, v8::Handle<v8::Object> object);
v8::Handle<v8::Value> Get(v8::Isolate* isolate, int32_t key);
int32_t Add(v8::Isolate* isolate, v8::Local<v8::Object> object);
v8::Local<v8::Value> Get(v8::Isolate* isolate, int32_t key);
bool Has(int32_t key) const;
std::vector<int32_t> Keys() const;
void Remove(int32_t key);