Use Local instead of Handle

This commit is contained in:
Cheng Zhao 2015-05-22 19:11:22 +08:00
parent b169ac016e
commit d78efe7c22
54 changed files with 185 additions and 185 deletions

View file

@ -19,7 +19,7 @@ namespace mate {
template<>
struct Converter<ui::ClipboardType> {
static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
static bool FromV8(v8::Isolate* isolate, v8::Local<v8::Value> val,
ui::ClipboardType* out) {
std::string type;
if (!Converter<std::string>::FromV8(isolate, val, &type))
@ -78,8 +78,8 @@ void Clear(ui::ClipboardType type) {
ui::Clipboard::GetForCurrentThread()->Clear(type);
}
void Initialize(v8::Handle<v8::Object> exports, v8::Handle<v8::Value> unused,
v8::Handle<v8::Context> context, void* priv) {
void Initialize(v8::Local<v8::Object> exports, v8::Local<v8::Value> unused,
v8::Local<v8::Context> context, void* priv) {
mate::Dictionary dict(context->GetIsolate(), exports);
dict.SetMethod("_has", &Has);
dict.SetMethod("_read", &Read);