Create new uv loop in each worker
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69df934710
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d2f185bea5
2 changed files with 3 additions and 3 deletions
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@ -98,7 +98,7 @@ base::FilePath GetResourcesPath(bool is_browser) {
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NodeBindings::NodeBindings(BrowserEnvironment browser_env)
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: browser_env_(browser_env),
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uv_loop_(uv_default_loop()),
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uv_loop_(browser_env == WORKER ? uv_loop_new() : uv_default_loop()),
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embed_closed_(false),
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uv_env_(nullptr),
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weak_factory_(this) {
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@ -169,7 +169,7 @@ node::Environment* NodeBindings::CreateEnvironment(
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std::unique_ptr<const char*[]> c_argv = StringVectorToArgArray(args);
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node::Environment* env = node::CreateEnvironment(
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new node::IsolateData(context->GetIsolate(), uv_default_loop()), context,
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new node::IsolateData(context->GetIsolate(), uv_loop_), context,
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args.size(), c_argv.get(), 0, nullptr);
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if (browser_env_ == BROWSER) {
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@ -40,7 +40,7 @@ WebWorkerObserver::~WebWorkerObserver() {
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void WebWorkerObserver::ContextCreated(v8::Local<v8::Context> context) {
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v8::Context::Scope context_scope(context);
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node_bindings_->Initialize();
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// Start the embed thread.
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node_bindings_->PrepareMessageLoop();
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// Setup node environment for each window.
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